Lamps are actually elements, that can be turned on and off by scripting.
The City-Walker :
1x1 dimension, greyskin appareance with a hammer
It goes for the nearest active lamp post. When he's near it (3x3 from post) he runs in circles near it. If he encounters a wall, he will go backwards. When Beethro goes near (5x5 range) the City-Walker, he will stop running around and it will go for Beethro, but not forever, only in a range of 5x5 from the LIGHT POST.
The City-Walker can parry Beethro's attacks, so he's invulnerable to swords, but not to bombs, hot tiles, hazards, etc...
He won't attack Beethro if he isn't near a active lamp post, he will go first for the post. If there isn't any active lamp post, he will stay in place until Beethro goes in a 5x5 range. If Beethro leaves the 5x5 range, he will return to his original position.
If monsters, but not Guards or Slayers, are going in a 5x5 range from his active lamp post, he will exterminate them.
He can use rafts to get to a lamp post, and he move like a Guard, pathfinding. If he encounters a orb while circling around a lamp post, he will strike it and turn back.
Too complex? I don't think so. The monster is predictable just like Wrathwings.
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[Last edited by vittro at 07-21-2007 02:50 PM]