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Caravel Forum : Other Boards : Electronic Games : Deflector (a more arcadeish defense game)
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BDR
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icon Deflector (+2)  
In this game (like many other defense games) you have to fend off waves of enemies from killing you; however, you have no weapons. The only item you have to defend yourself with is a missile deflector, which you have to draw across the screen within the effective circle. If you've ever tried any kind of light & mirror puzzle, you'll have a basic grasp of how the deflector will work, though even with that you may have a difficult time of it. There are four powerups: L (longer line), R (repair base), T (more time for your deflector to deflect), and S (spread shot, which means that when a missile hits your deflector three will be reflected/deflected back).

Some tips:

1. Enemies will have a white circle pop up around them and slightly change shape when they are ready to fire their weapons. Keep this in mind and you'll be ready for them.

2. If you're trying to destroy someone shooting at you, a line near the edge of the circle generally works better than a line near the planet; just don't forget to watch for other shots!

3. Powerups only come from destroyed ships, which means that if you want them you'll have to try and aim for them by angling your deflecting line.

4. If you feel lucky (or you have good aim) you can try bouncing shots off of the shielded ships to hit the un-shielded ones. Be careful though; if the shot hits the shield at a dead-on angle it will come back!

5. If you get the spread shot, you can purposely bounce shots directly at a shielded ship to get more shots going in the same area, since the shots seem to spread indefinitely. Don't forget to watch for enemy fire, though, or it'll all be for naught.

6. My personal rating of the powerups is spread shot, repair, length and time. Spread shot is very useful since most of the enemies only take one shot even in wave 6, meaning that it will cause a lot of damage if you aim well. Repair is obvious (you will most likely get hit at least once in this game, unless your reflexes are top-notch). Length is slightly more useful than time, since it gives you more room for error in drawing, while time is only good if you have a lot of shots coming from the same direction (which really doesn't happen that often). Neither are as helpful as the spread shot, since fewer enemies means less things you need to try to deflect, and the spread shot makes that much easier. Beware, though, for when I've gotten it it seems like the enemies shoot a lot more often, so you really need to be on your toes.

Submitted because I got up to wave 6 before quitting and want to see others suffer the madness. :fun

EDIT: D'oh. Link here. Also here.

[Last edited by BDR at 01-03-2007 11:32 PM]
01-03-2007 at 09:49 PM
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Tombot
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icon Re: Deflector (0)  
Is there a link hidden in that post? Because Google is not going to get many relevant links for 'deflector'.

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[Last edited by Tombot at 01-03-2007 09:56 PM]
01-03-2007 at 09:55 PM
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Kevin_P86
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icon Re: Deflector (+1)  
Did you try? Because the 2nd result Google returns is this which seems to be what he's talking about (the 1st is the wikipedia article on deflector shields).

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01-03-2007 at 10:19 PM
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bigorilla
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icon Re: Deflector (0)  
surprisingly cool!
not easy.
01-07-2007 at 01:04 AM
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Jatopian
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icon Re: Deflector (0)  
I got to level 11 & then had to quit. That game needs a save feature.

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01-07-2007 at 04:58 AM
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Doom
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icon Re: Deflector (0)  
Spread is easily the most useful powerup, but it has single-handedly killed me. Twice.

Undamaged planet + one incoming shot + Spread Upgrade + One shield in a strange angle near the planet = 3 Multiplied shots at the planet

Annoying...

Edit: Played a little on easy, then made it to L6 on hard, restarted on easy again wanting to see later levels, and finally quit at L7 because of stupid design (top-left ball can't be destroyed on easy if you kill everything else - it's always back in shield position when the reflected shot gets back)

[Last edited by Doom at 01-07-2007 08:40 AM]
01-07-2007 at 08:25 AM
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