hmmm.. A little voice tells me it's probably better to just shut up and let it go, but I can't.
Stephen4Louise wrote:
I don't see anything wrong with letting the first player through a hold getting some extra points on level entrances. I actually think it's a good thing.
What's wrong with that is that I can give you hundreds of examples of mere 13-point #2 demos that are each worth a thousand trivial 17-point #1s. No exaggeration. Taking into account time, effort, skill, experience, luck, everything.
Before I continue, I should probably spell out what I mean by trivial, just in case someone jumps to conclusions. Those many entrance rooms where you simply lean on a key and run straight out of the room. No such thing as figuring out the shortest path through some sort of maze, or there is at least a secret exit you have to spot, or anything. Those are bad enough, but let's at least consider those where you just go straight to the nearest exit, without even having to change course.
For most holds, it simply isn't an achievment to be the first one through it. That's purely a matter of watching the holds board like a hawk, and ripping through the hold the moment it's posted. Plus there's the matter of luck surrounding when the hold is posted. If you happen to be asleep, or away for a day or two, you lose. Either way, whatever bonus the first player to reach a certain point deserves, it certainly shouldn't be equivalent to what those who spend a lot more time optimising get.
Let's say the first player through picks up 5 trivial #1s, without doing anything more than play through the hold, and happening to be the first one. Along come us suckers who optimise, spend ten times the amount of time, battling it out for the #1 spot in the three rooms that are particularly interesting to optimise, only to pick up 1 or 2 #1s, and some hard-earned #2s.
It's about quantity versus quality. The scoring system favours those who prefer quantity. That's fine. I can live with that, and I have nothing against anyone who goes for quantity. I personally can't bring myself to indiscriminately play every last available hold, but that's my problem. What I don't like is that those who go for quantity get to have their cake and eat it. They rake in the points, *and* they pick up a lot of undeserved #1s (undeserved in the sense that on the table any #1 is a #1 - there's no indication of whether it really is what it looks like), with the extra points that go with it.
Oh, btw, I have only 4 or 5 trivial #1s, which I accidentally uploaded. I make a point of not taking them, since I don't get any personal satisfaction out of it, and I'm not a hypocrite.
One last thing, as far as I can tell, in the past the biggest objection to monsterless entrance rooms not counting for scores was that some monsterless rooms are interesting. To which I say:
-How many such rooms are there? Very few.
-There are just as many interesting monsterless rooms that don't count because they have a 1-move "
solution"
.
-Authors could add a green door and a brain.
-Authors could have the option of overriding automatic elimination.
-For exisiting holds, I'd be more than happy to compile the short list of monsterless entrance rooms that are interesting, if no-one else wants to.
Ok, here it comes.
EDIT: Whoever actually modded down larrymurk, you're a jackass. There's a reason why the system that allows authors to mark uninteresting rooms was implemented, and reminding authors to use it certainly doesn't deserve a negative mod.
[Last edited by michthro at 08-23-2006 10:42 AM]