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Caravel Forum : DROD Boards : Feature Requests : Character Decoys
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Abbyzzmal
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icon Character Decoys (+2)  
I was wanting to make a room with preplaced decoys, and was startled to find that this was impossible. I was hoping to use them as little statues that spun around as the walls of a Halph maze, and I was going to use the attractive power of decoys to make the walls more dynamic.

This did not work out, and it's a shame. A dirty shame. A crying dirty shame. A rotten crying etc.

Also, it would be nice to have more characters in general. Like some more little children and some female leads. Plots are limited with the current cast.

But the decoys would be very functional.
11-17-2005 at 01:54 AM
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b0rsuk
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icon Re: Character Decoys (0)  
Oooh, moving decoys !
As long as the scripting is understandable, sweet !

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11-17-2005 at 01:07 PM
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Jatopian
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icon Re: Character Decoys (0)  
*claps with one hand*
And I am giving a free rank point to the first person to explain how I did that.

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11-25-2005 at 07:17 AM
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NekoIncardine
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icon Re: Character Decoys (+1)  
Jatopian wrote:
*claps with one hand*
And I am giving a free rank point to the first person to explain how I did that.

1. Put hand in straight position, all fingers together, thumb out a bit.
2. Flex fingers rapidly so they hit your palm, and at the same time, bring your thumb in a bit; this provides a more forceful (and therefore loud) impact, and offers a twinge of echo if you have fleshy muscles connecting your palm and thumb.

I figured this out from a Simpsons clip and a few minutes of experimentation for the best sound.

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11-25-2005 at 07:36 AM
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Mattcrampy
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icon Re: Character Decoys (+1)  
I figured this out from a Simpsons clip and a few minutes of experimentation for the best sound.

It took you a Simpsons clip to work out how to clap with one hand?

I just use a table, myself.

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11-25-2005 at 12:41 PM
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Someone Else
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icon Re: Character Decoys (0)  
I would love these.

[Last edited by Someone Else at 11-26-2005 08:11 PM]
11-26-2005 at 08:11 PM
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