BDR wrote:
No, the goal of holds (like many other things) is to entertain. JTRH is no exception, and it is because it is entertaining that it managed to get people to stick around these forums and buy so many copies that it remained profitable. Not that it doesn't have sore spots, but it is a very large hold and so some places that aren't as good, while bad, are understandable, whereas a sore spot in a shorter hold stands out a lot more. I remember a room that drove me nuts in MetDroid: Echoes, but fortunately there's so much more good stuff in that hold that it was worth it to finish (still need to finish the whole thing though >_>); I bet most people would say the same thing about JTRH. A much shorter hold with a similarly nasty room with similarly unobvious ways to lessen the pain, or with many simply not-fun rooms probably would get me to abandon it rather fast in favor of other, more fun holds.
What that looks like is a not-fun room. Too many of those and I'll find something that offers better quality.
I meant that with JtRH as a joke.
Really, the puzzle is MUCH easier then you think.
MUCH MUCH easier.
And the "
trick"
doesn't make it easier, it just makes it possible, really easy.
Click here to view the secret text
×Warning.
Click here to view the secret text
×Spoiler ahead.
Click here to view the secret text
×There's one orb that opens them all at once.
Also, I tried not making them too hard, and the masses actually enjoyed it.
Also, my masterwork, the hardest of them all, actually has a reward in a secret room behind it, plus it's optional.
-Insane
[Last edited by Insane at 03-17-2007 10:26 AM]