New Version updated
Any comments are very welcome...
-- Tim
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FAQ for New Architects
Many thanks for eytanz, agaricus5, Atch and DiMono for answering the harder questions.
General
(ie. What you need to know before you start building...)
What do I need to make a hold?
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×You can use DROD:Architects Edition or JtRH.
DROD:AE - Click on the "Build" button in DROD:AE to go to the Editor.
JtRH - you can reach the editor by selecting the "Build Levels" option on the main menu.
Note: Please use the latest version of DROD:AE or JtRH to make holds.
What does 'hold' mean?
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×In case you wonder, a hold is basically a standard unit of DROD. Similar to how you have a mile. A mile has feet, DROD has levels. Except not as many as feet in a mile. Hopefully.
This is explained much better in the ending to King Dugan's Dungeon, but a hold is a collection of levels. Although some holds only have one level.
Will holds made in DROD:AE work the same as in JtRH?
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×Any hold built in DROD:AE will be importable into JtRH, and although they will look different, they should work the same.
However, there are some exceptions:
1. Stepped on arrows will not be considered by brains when stepped off.
2. Tar Mothers without tar underneath will be shown without tar underneath.
3. It is no longer possible to step on a serpent's head when entering a room.
4. Completed rooms in JtRH will stay completed when a level is revisted.
5. As a result, Blue and Green doors stay dropped when a level is revisited.
Note: This list is not complete. The best way to check it is playing the hold in both versions.
Will holds made in JtRH work the same as in DROD:AE?
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×Because of the newer element, holds made in JtRH will not work in DROD:AE.
If you are using the same elements found in both versions, it might be possible to convert your hold from JtRH to DROD:AE using Stefan's converter. (note to myself - look up link)
Thinking about your first hold
Most of the following information comes from
Architect's Toolkits.
Read them first. There's a lot of great stuff in there.
I can't think of what to name my hold!
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×If you made a theme based hold, you will probably have a name already. If not, single words, proverbs, short and snappy titles tend to stand out.
A popular alternative is to name it after yourself or a friend: we have already had Ricky's, John's, squeekie's, Mark's, Phil's, Simon's, Charlotte's, rowrow's etc Dungeon, Lair, World, Hold or whatever.
There are endless possibilities but it is the quality of the hold that makes the thing memorable not the name.
Don't worry, you can always make one up after your hold is finished.
I can't think of a theme for my hold!
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×Here are some easy themes:
- lots of similiar puzzles
- lots of slashing
- maze
- orb puzzles
- red floors and doors
- one type of monster
Or you can look at it from a room content aspect too. Think of the sorts of monsters you want to use and build rooms based on such combinations of elements, for example, using Queens and their spawn to block growth of Tar. Variations on an architectural design as a theme can also be something to consider.
Another way to think up a theme is not to think about it first. Make a few rooms, and then find some common tricks in them, and make that the theme. (And saving the non fitting ones for later holds.)
Consider the number of kills required for your room's solution. Are all of them really necessary?
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×If you can make a puzzle with 5 roaches, why use 5000? Nowadays, players find it quite tedious having to remove 1000 squares of mud to drop a black door.
How many rooms/levels should my hold have?
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×You don't need 10 levels to have a good hold. One can be just as good. Some of the best holds have only one level.
Is the difficulty of the hold important?
Is the story in a hold important?
Does the hold has to look good?
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×Although difficulty is important, quality is more important. In terms of difficulty, players will appreciate if the hold's difficulty is well tuned. (Note to myself - write a piece about this.)
Remember that there are seperate scores for difficulty and quality. If your hold is good, has an interesting story, and is enjoyable but easy, it will still get high marks.
While a random collection of rooms with no edge or border continuity is visually unappealing. DROD may be a puzzle game, but it is set in a dungeon. A dungeon is a piece of architecture; treat it like a piece of art as well as a collection of puzzles.
Also, interesting puzzles tend to be challenging and thought provoking. By aiming for quality, you are likely to build rooms that contain unusual and difficult puzzles as a positive by-product.
As an general rule of thumb, if you make a hold you can solve yourself, you can spend more time to make the rooms look better, improve the story, or difficulty balancing.
How do I know my hold is fun?
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×As an general rule of thumb, if you played it, and you think it is fun afterwards, then there will be people who think that as well.
Creating your first hold
How do I use the editor?
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×Read the help file in DROD.
How do I rotate the direction of the arrows that I place?
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×Press Q or W in the Editor mode will rotate the direction.
To try this, press Q, then place an arrow.
If you are using a mouse with a mousewheel, try it. You can hear a sound when this works.
In the JtRH editor, there is a indicator that shows you which direction the monster will be facing. This indicator change when you turn the wheel.
Are there any special tricks in the Editors?
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×For more power tricks in DROD:AE, see the
concise manual .
Hopefully there will be a list soon for JtRH, but for now, the best trick you should know is that there is a very nice undo feature while testing the hold in the Editor mode.
How can I use scripting in JtRH?
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×Scripting in JtRH is used for characters only. To activate the scripting editor, place or select a character in the room, and the scripting editor will pop up.
Is there a scripting reference for JtRH?
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×You can download the "Scripting Reference Guide" from this thread in the Architecture Board.
Submitting your first finished hold
My hold is finished! Should I put it on the Holds Board immediately?
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×The Holds board is used for finished holds.
But you will get a low score if the your hold has any problems because you did not want to let it test out on some playtesters first on the Architecture board... (See the Testing section of this FAQ)
You should also read
The Architectural Process first.
It is possible to update a later version of the hold into the Holds boards. Be warned though, modified holds had many caused problems for the Hints and Solution Boards, and CaravelNet users in the past; please put your hold on the Holds board only after you are certain that everything works.
Testing your first hold
When can I let my hold tested on the Architecture Board?
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×Anytime. But, if possible, after you have tested it yourself first. This might sound strange, but if even you don't like to play the hold yourself, then the hold is probably not that fun at all.
How should I test my hold myself?
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×DROD:AE
1. Leave the Editor mode, and go back to the main screen.
2. Select the "Where" option by pressing "e".
3. Select your hold and Export it.
4. Go back to the Editor mode.
5. Rename your hold in the editor (for backup in case the export went wrong).
6. Go back to the "Where" screen, and import your file.
7. Select it, play and finish it!
JtRH
1. Make sure your hold is finished.
2. Press the "Manage" button on the Level Editor main screen.
3. Select your hold and Export it.
4. Go back to the Editor.
5. Rename your hold in the editor (for backup in case the export went wrong).
6. Go back to the "Where" screen, and import your file.
7. Select it, play and finish it!
Do I really have to let my hold tested on the Architecture Board?
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×Don't be afraid to put parts of your hold up in the Architecture forum for people to play through. The worst thing that can happen is the players find trivial solutions or room bugs that you didn't notice, and they tell you about it so you can make your hold better. You can always post up another version later, which will be played as well.
However, it's not the only thing you can do. Jdyer's "A Quiet Place" was tested privately, and didn't go to the Architecture board at all before release. If you want to ask for private testing, that's prefectly fine, as long as it is tested properly before release.
Can someone please tell me when can I submit my hold to "HOLDS"? Don't say "it's up to you".
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×Use your discretion. If you are thinking of release, look at the hold critically. Ask yourself questions like: "Is there anything you're not too happy with? What do you think could be better? What have people being saying about it? Have I addressed these issues properly?". Making a hold as good as it can be is better than rushing to release it.
If you are still unsure, just put your hold in Architecture, and ask the testers.
Submitting your first finished hold - Part 2
My hold is 100% finished, and well tested. Can I submit my hold to Holds now?
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×Yes. But please remember, you can't change the structure of the hold once it is submitted! So submit it only when you are absolutely sure.
How do I submit my hold to Holds?
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×1. Export your hold.
2. Log in DROD.net Forum (VERY IMPORTANT!).
3. Go to the HOLDS Board.
4. Click on the "this forum" link.
5. Follow the steps.
I have submitted my hold to Holds. Why doesn't it shown on the Holds download page?
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×Don't worry. It will become available later, after people have rated the hold.
This can take some time if your hold is large and challenging.
I found a problem in my hold after I submitted it! What should I do?
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×Go to your profile, click on Modify, then click on Holds to allow you to upload a new version of your hold if you find and correct an error. The only restriction is that you cannot add or remove rooms, the layout must remain the same. (Note to myself - Check if this is still true.)
Be warned though, modified holds had many caused problems for the Hints and Solution Boards, and CaravelNet users in the past; please put your hold on the Holds board only after you are certain that everything works.
* END OF FAQ *
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____________________________
The best way to lose customers is to let little kids running loose on a forum with too many mod points.
[Last edited by Tim at 11-21-2005 10:28 PM]