Many architects have built custom tokens of some sort. However, it's impossible to get them to behave like normal tokens:
1) You need
imperative ghost-display
to be able to step on them, but then you can't right-click to see what the token is (this is difficult when there's several different tokens present).
2) You have to manually set which entities trigger the token, and you would like sensible behaviour like triggering tokens several times in a row when entities are swapped with other entities (e.g. Beethro moves off, mimic moves onto token). It's possible to code this to some extend, but it inevitably breaks down at some point, for instance when a clone switches to Beethro using TAB, the occupation state of the token changes where it shouldn't, and when one mimic is swapped for a
different mimic, the occupation state stays the same while it should actually change.
I'd love to have the option to set correct token behaviour with
imperative token
, such that I only would have to mess around with what the token actually does. Natually, this imperative would have to come with something like
Wait for someone to toggle me
and perhaps custom tokens should even respond to the
activate item at...
command.
____________________________
Autocorrect is
not my friend. Apologies for the typos.
[Last edited by Dying Flutchman at 04-27-2020 11:07 AM]