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Caravel Forum : DROD Boards : Bugs : Custom player roles lose their sword when using temporal tokens
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azb
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icon Custom player roles lose their sword when using temporal tokens (+1)  
Hello, in the hold I was working on, "The Final Reckoning", I made a Guard with the name "Pirate Captain". When the player plays as him, his temporal clones inexplicably lose their sword, even though I explicitly stated to "set player weapon Sword". Even without the command and just leaving it as "set player role Pirate Captain", his clones are still unarmed.

The version I used to upload the example is version 5.1.0.6501.

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09-29-2019 at 07:42 PM
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Insoluble
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icon Re: Custom player roles lose their sword when using temporal tokens (0)  
I encountered this bug too and posted about it a while back:
Insoluble wrote:
I have no real opinion on the above mentioned bug, but wanted to mention a possibly related bug that I've encountered. This occurs if you create a custom player role that is based on an element that has a weapon (I did this with a custom character based on Beethro at first, but tested it with guards and slayers as well. Same bug). When you set the player role to your custom character then record a temporal projection, the projection will play back disarmed for no apparent reason. This occurs even if you swap weapons using a token or set the payer's weapon using set player weapon. See the attached hold for an example.
I wish I could offer some sort of help but I was never able to find a workaround and ended up just having to revert to a standard player role for the one room with a time token in it.

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09-30-2019 at 01:51 AM
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mrimer
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icon Re: Custom player roles lose their sword when using temporal tokens (0)  
hyperme has fixed this issue cleanly for 5.1.1.

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09-23-2020 at 09:26 PM
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NiroZ
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icon Re: Custom player roles lose their sword when using temporal tokens (+1)  
I've checked and this is fixed in 5.1.1.alpha.2020-09-24 build in windows 10.
09-25-2020 at 02:31 AM
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