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Caravel Forum : DROD Boards : Architecture : Arky's Revenge Contest Compilation
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Dragon Fogel
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icon Re: Arky's Revenge Contest Compilation (+1)  
Thank you! The hold is attached in the first post now. As explained, it includes voice acting, a few scrolls have been changed to reflect the voice clips, and surrealcanine's rooms have been modified.

I've decided to ask Erik to just record one word so I can insert it into Shallow Thoughts. Other than that, I think we're about ready to send this off to HA. I would encourage people to run through the hold to see if there are any other issues; I'll be doing that myself pretty soon, and making a demo set for HA submission.
07-02-2019 at 07:01 PM
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disoriented
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Was there a room where the scroll text included the phrase "mathematical proof"?

I can't find it now.

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34th Skywatcher
07-03-2019 at 07:35 AM
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mauvebutterfly
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quote:
disoriented wrote:
Was there a room where the scroll text included the phrase "mathematical proof"?

I can't find it now.


I did something like that for Blood and Ashes.

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07-03-2019 at 09:27 AM
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Dying Flutchman
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When I try to import the hold, drod complains about too little memory. The hold file is 64 MB. I guess this is too large. I assume that I could perhaps solve this problem, but if I'm experiencing this, others probably will too.

Might there be a way to decrease hold size? 64 MB seems to be an awful lot for only the voice clips. Perhaps the wind files could be compacted significantly without quality loss? I'm not an expert, unfortunately, so I can't help you out...

Bottom line: I can't play this right now :(

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07-09-2019 at 12:59 PM
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mrimer
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Sorry, I haven't been keeping track. Are these sound files WAVs, OGGs, or something else?

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07-09-2019 at 08:52 PM
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Dragon Fogel
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They're all WAVs except for the dun-dun-dunnn.ogg sound effect.
07-09-2019 at 09:23 PM
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disoriented
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Dragon Fogel, generally OGG will result in a much smaller file, depending on the codec which it is wrapping. Uncompressed WAV is fine for general editing but should not be used for importing into holds.

If you need a batch convert of WAV to OGG, I can help with that.


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34th Skywatcher
07-09-2019 at 09:26 PM
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Dragon Fogel
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Conversion shouldn't be a big problem. The bigger issue is going to be changing all the lines in the hold, but that shouldn't take more than a day.

Thanks for the offer, though.
07-09-2019 at 11:39 PM
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Dragon Fogel
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On second thought, I'm having more trouble finding something than I thought I would, so I'll take you up on that offer.
07-09-2019 at 11:51 PM
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Dragon Fogel
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Okay, the WAVs are replaced with OGGs now and the file is a quarter of the size. Thanks to disoriented for the help!
07-10-2019 at 07:45 AM
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Dying Flutchman
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Works like a charm now.

Thnx for fixing this.

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07-10-2019 at 12:31 PM
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Nuntar
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Yes, works for me too.

Fogel asked me to look through the hold for checkpointing issues, so here goes:

2N1E: Add one around (15,16).
1N2W: Remove the checkpoint closest to each roach.
1N1W: Still has none! Suggestions: (10,10), (27,10), (10,21) and (27,21).
1N1E: Move (22,17) to (23,17).
1E: Add one under the time token.
2W: Move (22,16) to (21,16).
1S4W: Still has none! Suggestions: (15,28) and (33,28).
3S4W: Add checkpoints at (19,12) and (19,19).
5S1E: Still has none! Suggestions: (8,16) and (12,14).
5S: Add checkpoints at (28,7), (28,17) and (28,26).
5S3W: Add one at (20,10).

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50th Skywatcher
07-10-2019 at 02:51 PM
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Dragon Fogel
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Update: Added checkpoints in all the suggested locations. Also added one near the oremite path in 5S1E.

Also I've expanded the credits scroll into two to account for disoriented's help with the voice clips and Nuntar's checkpoint advice.
07-10-2019 at 04:50 PM
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Nuntar
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quote:
Dragon Fogel wrote:
Update: Added checkpoints in all the suggested locations. Also added one near the oremite path in 5S1E.

Oops :P That was a typo, (12,14) should have been (12,24).

A couple more points:
4S3W: Remove SW checkpoint.
2N: Scroll says that default for special command is "." but doesn't specify numpad as opposed to regular full stop. If you want, you can use $_CMD_UseCommand$ in the scroll text to display whatever key the user has bound to special command.

If it's okay, I really would rather not be specially credited for this.

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50th Skywatcher
07-11-2019 at 03:39 PM
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Dragon Fogel
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Updated to address the above points.
07-11-2019 at 06:49 PM
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