Thanks for the testing. For some reason I internalized this as a hold I had "
Finished and thrown to holds board already"
but that is evidently not the case.
The water barrel MUST be wraithwing-appearance in order to be both stabbable and behave correctly when pushed off all kinds of ledges. It needs "
time"
to update its position before dying to shallows so the handler can build stepping stone
there instead of whatever tile it was pushed from, and also to avoid buggy behavior like the barrel being pushed off of a pit and then whatever tile it was previously on turning into shallows.
If we had "
Imperative: Flying"
then I could
totally use rock golem or tar baby as a base and solve this issue, but...nope. Even restricting it to this hold with no deep water in it my only other options would be spiders or water skippers, which both still bleed, so I might as well use wraithwings since at least they're slightly more generally applicable.
Sand:
I'll fix 1S1E with a few orthosquares, thankfully much easier than the earlier leaks along that row.
1S has a slightly more satisfying, consistent solution that doesn't require any particularly fiddly soldier manipulation, just good placement of the skippers after calling him. Seems like
most people will end up fiddling with the soldier anyway, but I think I'm ok with that.
My solution for 1W doesn't blow up any of the barrels (it
uses all three however), but I'm perfectly alright with yours too. Although it makes me wonder whether a "
no explosions"
challenge for that room would be interesting.
Not Sand:
1N is thematic more than "
difficult"
; it's supposed to be a "
Free room"
for the player to mess around with water barrel behavior if desired after the "
this is what it is"
of the Entrance.
2N has an extra water barrel over what's strictly necessary mostly for aesthetic purposes. I mean, I think my solution using all of them is slightly less turns but that's about it.
In 2N1W I'm happy with a pretty wide variety of solutions, including yours. The main point is more or less just using a water barrels+brain interaction
somewhere.
I have a demo of 2N1E's challenge, and I don't push
any water skippers onto hot tiles in it. It's all about making really good use of your 4 available "
make floor tiles"
.
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[Last edited by Xindaris at 10-01-2018 12:56 AM]