Demos for the first few levels attached. This has been fun so far. The scrolls do a good job of explaining what the mechanics are for the most part. Many of them are not on optimal paths and people optimizing the room will have to read them first then restore to room start. That's not a huge deal, though.
Gardens:
1N: This was a fun room. Most of the scrolls were a bit out of the way for optimizers, but it is not a big deal.
1N1E: Fairly straightforward room. The sword token on top of a force arrow and trapdoor at (2,19) is hard to read. Instead of placing a force arrow at (2,19) you could just place walls at (2,20) and (2,18) to achieve the same thing.
1W: This was a fun room. I appreciate that you made the timer less tight. I managed it in under 200, but just barely. I think upping it to 220 makes the room more enjoyable. The scroll does not make it clear that killing roaches with hot tiles will not create new roaches. I would recommend adding this to the scroll.
2E: Doing the room with the brain isn't much more difficult than doing it without. If you want to keep it as a challenge, maybe keep the timer the same for both versions.
1S1E: The trapdoors scattered throughout the room seem unnecessary here.
Desertification fields
1N: Did something in the scripting change? Stabbing the adder does not seem to change the number. Maybe mention on the scroll that special command will display the number.
1N1E: This was a fun room and I like the concept a lot. Probably my favorite on this level.
1E: A fairly straightforward room. Possibly place a vision token in all three entrances to the room?
2E: A very nice room. I like a bit of arithmetic. It would be nice if I could push special command to get the current number like I could in 1N.
1S: This one was a bit tough. It felt very heavy on trial and error. Force arrow on the same tile as the staff token is hard to read. You could replace the force arrow with a trap door to make it more readable.
Silo Storage (my favorite level so far!)
1N: Very fun room. The rotating mimic is a classic scripted character, but it was used really well here.
1E: The force arrow on top of the disarm token makes it hard to read. Consider replacing the force arrow with thin ice.
2E: This was a creative twist on the trapdoor puzzle. I liked it a lot.
1S: The challenge here was not too bad.
1S1E: A terrific room. I really enjoyed this one. The trick to getting the plate at (25, 13) was very nice.
I will try to play the second half soon to post more feedback.
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