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Caravel Forum : DROD Boards : Architecture : Left and Right
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Romain673
Level: Roachling
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File: Left and Right.hold (6.9 KB)
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Hello,
This is a scripted level.


The idea :
Each turn you have only 2 possibility :
* wait ;
* move : going left if you are at the right, and going right if you are at the left ;
* (or press the special command for getting tp at the start of the level)


So, with these limitations, the hold is forced to be easy.

Only 8 levels/15 are actually playable, even if some of them need rework.


Change log :
9-28 : 8 levels / 15 done
notlive:
9-29 : 2S1W changed, 3S1W half done


Actually : 56% :
5 excellent level,
4 good level,
3 level who need change,
5 level not done.

[Last edited by Romain673 at 09-29-2017 02:59 AM]
09-28-2017 at 03:26 AM
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Romain673
Level: Roachling
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icon Re: Left and Right (0)  
I would like some help with one specific script : 'Roach Duo' (2S1E) where the three units doesn't do exactly the same thing, despite the fact they got the same script.

And I know there is actually a minor bug where you can be tp on a wall when you finished a level on the edge of the map.

[Last edited by Romain673 at 09-28-2017 03:34 AM]
09-28-2017 at 03:29 AM
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icon Re: Left and Right (0)  
A nice hold. I 'currently' don't have any comments, but there has some suggestions.

Some suggestions :
Click here to view the secret text


For the Roach Duo problem I don't know why that thing happen.

Sorry for my annoying 'english'.

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09-28-2017 at 05:26 AM
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Romain673
Level: Roachling
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icon Re: Left and Right (0)  
Nice tips for (10,25), i will do it.

And for Roach Queens, what kind of indicator you want ? They aleady face north when they wait a direction, you want more indicator than that ?
Like an indicator when there is two move left before they need a direction ?
09-28-2017 at 03:24 PM
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icon Re: Left and Right (0)  
quote:
Romain673 wrote:
Nice tips for (10,25), i will do it.

And for Roach Queens, what kind of indicator you want ? They aleady face north when they wait a direction, you want more indicator than that ?
Like an indicator when there is two move left before they need a direction ?

Well, you can show the threat clock with Set var "_ThreatClock" = 2, hide it with Set var "_ThreatClock" = 1, or make the appearance of threat clock default by Set var "_ThreatClock" = 0 (look at help by pressing F1 and find "character script commands")

If you want script it in "middle character", then you can use GoSub and Return to check whenever there is has Roach 5/6 or not.

Copied from this topic.
Click here to view the secret text


Here the code you need implemented to the "middle character" script :
Click here to view the secret text

Sorry if there has words you don't understand.

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Click here to view the secret text

09-29-2017 at 09:00 AM
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