Totally your decision obviously, but as I mentioned in chat I'd take a shorter hold with a focused theme that actually gets published over longer hold that gets forgotten forever in architecture.
This is very nice so far. I don't suppose you need it but here's a set of demos anyway. I tried to break stuff but everything seemed to be working fine. 1S1E felt a little bit underdeveloped, the roaches in the south didn't seem to serve a purpose. Not sure if there was something else you had in mind for this room.
Looking forward to seeing what else you put in here. You probably have a ton of ideas, but in case you wanted more, here are some:
* a room in which you are pressured with having a roach on your tale for most of the room (similar to 1N1E but more extended. A Quiet Place had a bunch of rooms like this and they can be fun in small quantities)
* a room in which you need to space roaches 1 apart to back-swipe
* a room in which you need to manipulate a few roaches into the right movement order so that they approach you all at once (not spaced apart) when you move into position. For example, you could have to go to the end of a long corridor to get them out and a roach approaching from the opposite direction forces you to have them clumped so that you can kill them fast enough.
* I know its overdone, but a monster maze could be doable with these elements, especially if you put a creative twist on it.
* Are you letting yourself use sister green doors in addition to normal green doors? If so that opens up lots of possibilities for needing to keep a roach alive. Probably not necessary though as there's plenty you can do with just roaches and walls.
Anyway, this is super cool so far.
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