Interesting hold! Lots of stuff to unpack here, so let's get started.
Level 1Click here to view the secret text
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Entrance: Nuntar is right -- there's no way to solve this room in its current state.
3W: Platforms don't slide under obstacles, so there's no way to return from this room.
5W: The character's demand doesn't match his request. He asks for 720 greckles, but his code requires 750.
Level 2Click here to view the secret text
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The first four rooms are ridiculously reminiscent of the "Herp Aderp" submission for the 2016 Year of RPG contest. I'm guessing you took a lot of inspiration from the concept.
Entrance: I'm not a fan of these kinds of puzzles, but it is indeed solvable. Remember that the player can walk on top of closed doors, so they don't have to get every door open.
1N 1W: Again, since the player can walk above closed doors, this puzzle is trivial.
2E: Not as tough as I thought it would be. Good mimic puzzle!
Overall, this level is pretty simple.
Level 3Click here to view the secret text
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Entrance: It definitely looks a lot harder than it really is. Fun, but you'll want more walls and trapdoors if you want to make the puzzle more difficult.
2W: Bleh. I wish RPG let me click on doors to see which orb affected them. Good puzzle, good execution, but bad engine limitations.
3W: Actually pretty clever! I liked it!
4W: This puzzle is a lot easier since you can maneuver the mimic into a corner and let it do all the trapdoor-dropping. I don't know if this is an acceptable solution, or if you wanted just the player to drop the trapdoors.
1N 3W: This room shows how your wubba code is bugged*. When you come back from the east, the wubba shouldn't move off the pressure plate. Unfortunately, this leads to...
1N 2W: This room is unsolvable unless you enter facing the right direction. But you can't go back to the last room and change your sword direction, otherwise you let the wubba step off the pressure plate and trap you. Either fix the wubba code, or find some way to let the player keep the door open once he's on the other side.
1N 1W: Fun puzzle. I can't understand what the scroll is trying to say. By the way, is it possible to kill all the roaches? I couldn't find a way to do it.
Overall, this is much more solid than Level Two.
Level 4Click here to view the secret text
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I haven't played all the way through this level yet, but it looks really good! Tons of interesting choices and challenges!
The level end stairs don't send you to Entrance 10 like you probably intended. Instead, they end the hold right then and there.
Please,
please test your hold all the way through before putting it on the Architecture board. It shows us that your hold is indeed possible. More importantly, it shows us you care.
* I found a way to fix your wubba code. Replace your Default Script with this:
Click here to view the secret text
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Label 1
Behavior 15
Behavior 1
Move to Player 0,1
Go to 1
and make sure any character using this default script doesn't have any code of its own (IE, its "
customize character"
screen should be blank).
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spacelike
[Last edited by superluminal at 06-28-2017 02:50 AM]