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Caravel Forum : DROD Boards : Feature Requests : Imperative Drops Trapdoors (Characters drop trapdoors)
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IQubic
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icon Imperative Drops Trapdoors (0)  
Imperative Drops Trapdoors would make it so that if a character left a trapdoor by any means, the trapdoor would fall.

If the character was pushed off the trapdoor, it falls. If the character moved (via move command) the Trapdoor falls. If character teleports off the trapdoor it falls.

You could also add Imperative Doesn't Drop Trapdoors if you'd like.

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01-31-2017 at 04:52 AM
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uncopy2002
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icon Re: Imperative Drops Trapdoors (0)  
01-31-2017 at 04:56 AM
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Xindaris
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icon Re: Imperative Drops Trapdoors (0)  
This is more relevant; that was something unchangeable because of a specific thing in TSS but this is a feature request for an imperative we can work with.

Also, I concur with adding this imperative. It's possible to script manual trapdoor dropping but it's also a huge pain. BUT, as someone who's done some extensive work on said manual trapdoor dropping, there is an issue to be worked out:

If something with imperative drops trapdoors is body pushed by somebody, what happens to the trapdoor? Does it fall because someone left it or does it stay up because there's still someone on it? I'm of the opinion it should stay up because that makes for more interesting puzzles, but probably easier to implement that it drops regardless.

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[Last edited by Xindaris at 01-31-2017 05:10 AM]
01-31-2017 at 05:07 AM
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Caravel Forum : DROD Boards : Feature Requests : Imperative Drops Trapdoors (Characters drop trapdoors)
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