Game version: 5.1.0.6505
How to replicate:
1) Attempt to move into a room exit that leads nowhere/is blocked.
2) Activate Room Lock
3) Undo
4) CRASH!
What should happen?
No crashes, for one.
I don't know how the code handles failed room exit attempts and undos, so I can't quite say how this should be fixed.
EDIT: Error log.
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×Assertion error in line 2469 of .\CurrentGame.cpp: "!CueEvents.HasOccurred(CID_RoomExitLocked) || !this->Commands.IsFrozen()"
Assertion error in line 2469 of .\CurrentGame.cpp: "!CueEvents.HasOccurred(CID_RoomExitLocked) || !this->Commands.IsFrozen()"
Assertion error in line 2469 of .\CurrentGame.cpp: "!CueEvents.HasOccurred(CID_RoomExitLocked) || !this->Commands.IsFrozen()"
Assertion error in line 1837 of .\CurrentGame.cpp: "comIter != this->Commands.end()"
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(Updated 5/05/2020)
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[Last edited by Jeff_Ray... at 03-25-2016 11:54 PM]