Okay, how it works right now:
1. Pushing monsters into sword - monster ends up under the sword and is not hurt by the pushing. They can be damaged by the stab that happens when the entity who wields the sword has its move. This is a behavior that goes all the way back to forever.
2. Pushing monsters into a caber - they do not end up under the caber.
3. Any other weapon - monster lands under the weapon, safe.
What's most intuitive to me:
1. Pushing a monster into a sword - immediately stab the monster.
2. Pushing a monster into a caber - prevent the push.
3. Pushing a monster into a tile occupied by dagger - nothing happens.
4. Pushing a monster into the monster wielding a dagger from the front - nothing happens. I believe it makes most sense to assume daggers are a weapon that requires intent to use.
4. Pushing a monster into a sharp edge of any other weapon - immediately stab the monster.
5. Pushing a monster into a flat edge of any other weapon - monster ends up on the weapon's tile.
Why it makes sense to me:
1. For the most part it's a simple translation of real-world phenomena into the world of DROD. It doesn't matter if I am pushed with a sword into someone else or someone else is pushed onto my sword, the effect is the same.
2. It has the symmetry of how most people expect swords to work - there have been probably a dozen threads in this board about why something can survive under a sword/not trigger. Tar growing a vulnerable edge onto a sword being a prime example.
3. I think it has better puzzle potential
What are the dangers:
1. A lot of broken demos and rooms? Someone more familiar with post-TSS architecture can most likely better
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