mrimer wrote:
Build 257 with these changes:
+ Migrated "Secret room" sound from DROD 5.x. (You'll need to either delete your drod.ini or remove the "Secret" sound entry from it to enable the new sound effect.)
! On autosave, play the shorter "harps" sound instead of the longer one.
! On exiting a level via stairs: Now the game won't wait for user input to advance to the next screen when the animation has completed. There's no reason for this because no stats are shown, like in classic DROD.
* On exiting a level via stairs: now nice to the CPU during the exit animation (also making this fix in 5.1)
* Hold copy fix: don't reset "Return to previous location" exits.
* Cleaned up the "sword clash" sound effects (installer only, not patch).
*Can confirm I'm hearing the new hidden room sound effect after wiping the line from drodrpg.ini

*Am not hearing any sound effect at all when autosaving, but I don't think I used to before this patch either.

*Can confirm that traversing stairs automatically progresses to the next level with no user input.
mrimer wrote:
Build 260:
+ Now Ctrl-<Wait> quickpaths to closest stairs.
+ Now you can press the Battle key while viewing another room on the map to view monster stats there.
*Can confirm Ctrl+Wait quickpaths to closest stairs

*Getting some error beeps when trying to view other rooms via the minimap with this message in the error log:
Assertion error in line 1399 of .\RoomWidget.cpp: "this->pCurrentGame->pHold"
The game even bombed out completely at one point, so I'm going to do more testing with this and report back after dinner. When I was able to view the room the battle key showing stats for monsters in that room seemed fine though.
[Last edited by kieranmillar at 03-05-2016 05:47 PM]