Full 1.2.6 change list:
Tendry's Tale hold:
! Opened Pirate Lair convenience shortcut (to avoid having to traverse multiple levels to get to the other side of a yellow door you don't have to open).
+ Goblin Tribe: Repeat inventory notification every time player steps on the Short Sword tile, so players don't miss it when they need it.
+ Rule 2: Added scroll explaining briar logic.
* Rule 1+2 music Tracking fix.
+ Added Ctrl-<Wait> option to quick path to nearest stair exit.
+ Now you can press the Battle key while viewing another room on the map.
+ Now rooms explored in previous game sessions will automatically be added to the map.
+ Migrated effects from the DROD 5.x engine:
- Real-time light and shadow rendering.
- Improved rendering logic for weather effects.
- Player death animations for falling into pit and drowning.
- New sound effects for destroying briar and thunder.
- Migrated "Secret room" sound. (When manually patching, you'll need to delete your drod.ini to enable the new sound effect.)
* Fixed hold copy having scrambled or lost exit/warp destinations.
* Fixed: fight projections could crash or cause undefined behavior with custom armor with "Each Defend" scripting
* Fixed: token toggle off wasn't working properly.
* Fixed: active weapon disarm tokens were not being applied on room load.
* Fixed: A player weapon with the 'No Enemy Defense' and 'Metal' behaviors should not retain the piercing ability when disabled (e.g., on oremites).
* Script fix: don't abort Build commands when encountering a platform tile that cannot be altered.
* Global script fixes: script execution flow was incorrect for Each Use and Question commands.
* On exiting a level via stairs: now nice to the CPU; now the game won't wait for user input to advance to the next screen once the animation has completed.
* Cosmetic fixes:
- Sprite layering during death animation.
- Multi-line text box: text display selection by pressing Ctrl-A.
! Now pressing Esc during a Yes/No question will undo the last move.
! On autosave, play the shorter "harps" sound instead of the longer one.
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Previous post text:
Here is a RC patch for DROD RPG 1.2.5 that fixes the following issues:
* Fixed monster info tooltip disappearing too quickly.
* Script var "
Total moves"
: fixed inconsistency during move undo/restore game
* Script var "
Total time"
: removed use in scripting (wasn't properly supported)
* Script event: Now portable orb activation does not trigger the "
Player activates orb"
event
____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
[Last edited by mrimer at 08-18-2020 02:25 PM]