Man...I forgot I even started this topic.
That's what I get for being away for so long, as well as sometimes having a faulty memory.
After reading the debates and whatnot in this thread and others, I believe that it is a good thing for DROD: KDD.
Mainly because without it, there would only be 24 levels, and 25 is the magical number.
Also, each level having a different theme *mostly* or the introduction of something new, it's not that big of a deal to have a maze.
For the "
one room only"
argument, applied to level 24 2 tar mothers (which was a maze in itself) and level 13, I believe that "
Exploration holds"
came from these levels, and are not detrimental to the game, but rather an enhancement.
Then again, I like mazes, and some people don't.
Just voicing my opinion now. My word is not law simply because I started the thread.
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First Delver! (I was the first non-tester/dev
to conquer TCB.)
d
/dy