There is at least one room that is unsolvable with the new guard behavior in 5.1. The room "
Arky trains his protege"
relied on the fact that a guard with a spear on top of Beethro will not move towards him. This behavior has changed and I don't believe the room is solvable now. There are other rooms in this contest with guards wielding alternate weapons, but I don't remember enough about them to say if they will still be cearable.
Some Options:
1) We can omit the room completely.
2) We can leave it in as a non-required room with a scroll explaining the change.
3) We can leave it in as a non required room and I can script a cut scene depicting how the room was originally to be solved.
4) I believe it may be possible to script a guard like entity that follows the old behavior pattern with the "
face like guard"
command in 5.1. The danger here is that players unfamiliar with the background will not expect the old guard behavior, so some sort of clear explanation should proceed the room.
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