Zch
Level: Smitemaster
Rank Points: 503
Registered: 05-15-2007
IP: Logged
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Re: Temporal Aumtlich doesn't recognize temporal cloans (+2)
There are quite a few elements that TAs don't work properly with:
- They go towards player character position and ignore all other monster targets, the also don't care if they can see the player or not. So the following won't work.
- Temporal projection
- Decoy
- Stalwart
- Soldier
- Invisibility potion
- Shallow water
- The "no splitting around swords" rule is implemented by checking if the TA is splitting around the square in front of the player character, so they ignore all other swords and won't split around the spot in front of the player even if the player is weaponless. So the following won't work.
- Decoy, Mimic, Soldier, Guard, Slayer, Clone, ... (any character with a weapon)
- Swordless token, dagger token or any weaponless player role
I think that, in the current scripting language, these problems would be difficult to fix. And the level TAs are used in doesn't have any of those elements, so there was no need to fix them.
But as the TA-script is published and people want to use it in all kinds of puzzles, they really should work correctly with all the elements.
The script should be easy to fix if there was two new commands in the scripting language:
- "Find nearest visible monster target (X, Y)" and
- "Check for weapons in (X, Y)"
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