Kalin wrote:
Do anyone have a reason why you'd want to see the minimap during a cutscene?
I have a few:
- cutscenes can be used for mechanical purposes, eg. Skipping every other move for twice-moving monsters and a constantly reappearing minimap would be super distracting
- There are a lot cutscenes which happen in the context of a room which is a part of the level, so it doesn't make sense to me to then hide thr minimap.
- For identification purposes you can use the top scroll that displays the room name, which I believe adds "
(cutscene)"
when appropriate
- I personally do not have a problem with the map and I think I'd be more distracted by ot disappearing than keeping it as is
- New artwork would be required and I don't think we still have the original stone texture that's used in the background
Edit: If not for the fact that there is no art for it it would be fairly simple to give this as an option in settings.
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[Last edited by skell at 11-05-2020 07:15 AM]