Fizzii wrote:
(though I don't think hybrids should be more powerful than pure classes, personally).
I get what you're saying here, but it's essentially inevitable that hybrids will end up more powerful in the long run, because it's not
that hard to max out your skills, and at that point a hybrid will have every option a pure class does, plus a few more.
That said, I personally prefer for hybrids to have more options. One of the things I loved most in the original Quest for Glory was playing a thief with magic and every single skill, so I had a wide variety of options available for each puzzle -- I found it fun to be able to choose how I solved things, and I was a bit disappointed that Heroine's Quest was more like the later QFGs (where many sequences were scripted based on your class and could only be solved in that fashion; many spells were only available if you were an actual caster, etc.)
Ultimately I just don't feel it's worth worrying about balance too much in a single-player game. People who want to play a pure sorceress, warrior, or thief will do so and enjoy it because they wanted to play a pure character of that type. Players who try to multi-class probably want to have a variety of options and will be happier if you give them as many options as possible.
I don't think it particularly hurts the game to have multi-class characters end up more powerful (and, as a result, making the game slightly easier for them), because they ultimately still need to find
a solution to every puzzle, so the game is still fun; and because, since it's a single-player game, it's not as though the difference in power or effectiveness is going to ruin the game for 'single-class' characters.
[Last edited by Aquillion at 01-14-2014 08:44 AM]