The roaches are actually NPCs with scripts like:
Imperative Invulnerable
Wait for entity Player at (wherever you want the player to be)
Imperative Vulnerable
End on room exit
Turn into monster
Naturally, for this to work, you must make sure that once the monsters are “activated,” there is no way to leave the room without solving it.
If the monsters cannot be reached without “activating” them, the imperatives are unnecessary.
____________________________
Click here to view the secret text
×My DROD progress:
Official holds:
King Dugan’s Dungeon 2.0: Postmastered!
Journey to Rooted Hold: Postmastered!
The City Beneath: Mastered, 1 room left in postmastery area
Gunthro and the Epic Blunder: Mastered, 2 rooms left in postmastery area
The Second Sky: Completed (bad ending), 26% secrets; now playing:
Click here to view the secret text
×Constructs Warehouse 3/More Fluff/Mother of all Roaches; saved Akandia (Empty Space), Tueno (Englos Defense), and Clarbag (Save Our Surfacers!)
Smitemaster’s Selections related to the main plot:
Devilishly Dangerous Dungeons of Doom: Completed, 16% secrets
Suit Pursuit: Mastered
Finding the First Truth: Completed, 18% secrets
Smitemater’s Selections unrelated to the main plot:
Complex Complex: The Complex
Flood Warning: Water Damage
Best quote ever (TSS ending spoiler):
Click here to view the secret text
דThere will be no Turning in the throne room unless I say so!”¯
[Last edited by rman at 07-27-2013 03:01 PM]