Nuntar
Level: Smitemaster
Rank Points: 4862
Registered: 02-20-2007
IP: Logged
|
Re: Duncan the Graveyard Guard (+1)
Very nice monster idea and puzzles. I've enjoyed it up to 2N1W, where I'm stuck as well -- it would be really nice to have a checkpoint before the pressure plate so I don't have to do the last part of the first puzzle again if I want to try the second part with a different sword orientation.
Spelling, grammar and word choice edits I've spotted:
Intro, Entrance: "escaped the lair of the carrion beetles"
Intro, 1E: "One rainy night", "not any more", "he had good reason"
"Rumoured to be dead" is weak, since it raises the question -- why are those spreading the rumour claiming to be sure the missing people are dead; what exactly are they saying?
Lair, Entrance: comma after "stabbed the monster", "behind the disappearances"
Lair, 1E: "preying on him" isn't what you mean. Perhaps "spying on him"?
Lair, 1N1E: "valiantly faced them all at once" makes no sense, since the puzzle is to lure them out one at a time.
Lair, 2N1W: commas before and after "sorry"
Lair, 1N2W (I looked ahead in the editor): comma after "initial shock", Duncan spelled "Duncand", comma after "Now"
Lair, 2W: "He'd have to watch his step"
Lair, 1W: "Well, maybe they lived", "disappearances" again, "I promise not to kill any more"
Lair, 1S1W: comma after "hello there", "go back to minding your own business"
____________________________
50th Skywatcher
|