I wasn't going to post in this thread, but I just beat GatEB tonight and I saw the nice things Mike said about me which shamed me into posting here.
Your name, and what you did for GatEB (own words).
My name is Neil Frederick, and I did some very early level design for Frogs and Mice, well before it became GatEB. I left the development team pretty early on...in February 2008, according to the private message board. I was getting very busy with work, but the real reason I quit was that I was burned out on DROD. Over 4 years later, I'm refreshed enough to play through the final release and maybe try my hand at more level design...
I made most of the original rooms in Bractea Town. Looking over the last version of the level I submitted, almost everything I made is still in there. The Entrance was very skimpy (story stuff often came last), and at the time I quit, you still couldn't place soldiers on shallow water, so 1N 2E and 3E had plain floor instead of shallow water and thus didn't really work yet. What is now the secret room at 2S 3E used to be at 2S 2E, which is someone else's room (not sure whose, maybe Jacob's). Honestly, I was astounded at how many of these rooms were mine--I only recognized 1E, 1N 2E, 3E, and 2S 3E. I'm especially sheepish that the other secret room at 2S 2E is how I originally designed it...because I totally forgot how to beat it when I came across it while playing through GatEB. Apparently that was also a non-secret room at first but Erik complained it was way too hard, so I made 1S 2E in its place.
I made most of the rooms in what is now Skondusk Marshes as well...actually, all of them except for the story room and the secret room at 1S 1E--Erik added the story room and I believe Larry added that secret room. 1E was meant to be an easier version of one of Adam's TCB rooms, so most of that credit to him. (Or Mike--I used to always mix up which one of them did which TCB rooms.) I don't think these were changed much from my original designs.
I'm pretty sure that's all I did on level design before I quit. In looking through my old posts, I was pleased to see an issue I brought up way back in 2007 regarding the player being able to swim/hide in shallow water, but was dismissed as not an issue, was revived in 2010 when it turned out to actually be an issue. Heh, I guess I feel better now about my contributions--at least, it's more than I thought I had done.
One thing you were happiest with during the development process, and why.
Probably being able to work closely with Erik again. He's still the only person on the DROD dev team I've met in person (even if it was only in the past year), but that's only because he lives somewhere I've been sent for work. If I ever get sent to where Mike or Schik live, you can be sure I'll be trying to meet up with them for dinner.
One thing that didn't turn out like you wanted, and why.
My participation, I suppose. I especially should have come back to help with final testing.
Is there anything about developing the game that you didn't expect?
I was surprised when it shifted from F&M to GatEB, but other than that I wasn't involved enough.
What did you learn from developing GatEB?
If you're going to volunteer to work on something, be sure that you're willing to commit to it.
If you can think of something, an anecdote from development that was poignant, interesting, indicative or funny.
Early on, I successfully argued that since Frogs and Mice was much more "
realistic"
than DROD, in that the original design was based on real Earth creatures, we shouldn't have platforms over pits. Instead, if we wanted to use platforms, they should only be on water. Obviously, when the switch to GatEB happened, this wasn't necessary any more, but it looks like the level designers kept this philosophy. (I don't know how much of the level design was complete before the switch, though.)
Would you [help] develop a computer game again? If so, what, if anything, would you do differently?
Yes! I wouldn't quit.
____________________________
"
He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an
unhappy man, for he has put a knife in the heart of wonder."
-- Tad Williams
[Last edited by Oneiromancer at 08-14-2012 04:22 AM]