TripleM wrote:
So maybe I'm missing something in the descriptions, but how does this differ from 'hub levels', which are used as overworlds in several existing holds already?
If you're talking graph theory, then nothing.
Otherwise, overworld maps give you:
* Travel to a destination with a click instead of having to walk the whole way each time
* Intuitive area layout
* Awesomeness. It's a *map*, not a pile of scrolls and staircases.
____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.