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Caravel Forum : DROD Boards : Feature Requests : Earthquake effects (Why not?)
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Neather2
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icon Earthquake effects (+3)  
I think that something like this would be really useful. It shouldn't be too hard : you can have imported sound effects and create a new, scripting effect which makes all the elements in a room wobble.
I came up with this while I was looking at the movements that walls do when the player repeatedly and fastly bumps into them.

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[Last edited by Neather2 at 06-25-2012 01:34 PM]
06-25-2012 at 01:32 PM
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Jatopian
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icon Re: Earthquake effects (0)  
Huh, this is an interesting alternative to the standard old "shake whole screen" effect many games use. I wonder how difficult it would be to do.

To prevent it looking too weird it might be necessary to calculate areas to shake contiguously...

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06-25-2012 at 09:07 PM
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Neather2
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icon Re: Earthquake effects (0)  
If possible, an earthquake could also have some consequences on chosen elements in a room. For example, turn a solid wall into a breakable wall, an orb into a broken orb...And so on.

Edit:
List of my ideas related to earthquake consequences:

1) Via scripting, you can choose which solid wall/s will turn into (a) breakable wall/s after X turns of earthquake.
2) Via scripting, you can choose which orb/s will turn into (a) broken orb/s after X turns of earthquake.
3) Cracked orbs will always turn into broken orbs. The turns, though, should be always set up by the Architect.
4) Via scripting, you can choose which tile(s) (not platforms, bridges, trapdoors, water and oremites)will turn into (a) trapdoor(s) after X turn of earthquake.
4) All platforms, bridges and trapdoors in the room will irremediably fall after X turns of earthquake.
5) Rock golems will be smashed by the strenght of the earthquake and Giants will turn into four rock golems after X turns.
6) Tunnels get out of order and therefore useless.

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Nothing to say. I just play the game. And you, sir, should play it too.

Conspiracy, my new hold, has just been released.

[Last edited by Neather2 at 06-26-2012 06:26 AM]
06-26-2012 at 06:13 AM
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Jatopian
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icon Re: Earthquake effects (0)  
Er... this should all be separated into separate events, which the architect can choose to use, rather than hardcoded into one. Many of these are doable with direct tile alteration.

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DROD has some really great music.
Make your pressure plates 3.0 style!
DROD architecture idea generator
06-26-2012 at 08:39 AM
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Neather2
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icon Re: Earthquake effects (0)  
Yes, of course. One can choose one or more of those effects via NPCs scripting.
Or maybe, we could just have earthquakes for environment purposes...That wouldn't have any consequences, but would just be a weather condition of which you can choose strenght and duration.

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Nothing to say. I just play the game. And you, sir, should play it too.

Conspiracy, my new hold, has just been released.
06-26-2012 at 08:42 AM
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