Neather2
Level: Smiter
Rank Points: 406
Registered: 07-18-2006
IP: Logged
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Re: Earthquake effects (0)
If possible, an earthquake could also have some consequences on chosen elements in a room. For example, turn a solid wall into a breakable wall, an orb into a broken orb...And so on.
Edit:
List of my ideas related to earthquake consequences:
1) Via scripting, you can choose which solid wall/s will turn into (a) breakable wall/s after X turns of earthquake.
2) Via scripting, you can choose which orb/s will turn into (a) broken orb/s after X turns of earthquake.
3) Cracked orbs will always turn into broken orbs. The turns, though, should be always set up by the Architect.
4) Via scripting, you can choose which tile(s) (not platforms, bridges, trapdoors, water and oremites)will turn into (a) trapdoor(s) after X turn of earthquake.
4) All platforms, bridges and trapdoors in the room will irremediably fall after X turns of earthquake.
5) Rock golems will be smashed by the strenght of the earthquake and Giants will turn into four rock golems after X turns.
6) Tunnels get out of order and therefore useless.
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Nothing to say. I just play the game. And you, sir, should play it too.
Conspiracy, my new hold, has just been released.
[Last edited by Neather2 at 06-26-2012 06:26 AM]
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