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Caravel Forum : Caravel Boards : Development : DROD Macro recorder/player
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vittro
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icon DROD Macro recorder/player (+3)  
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Latest version 29-june-2011

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What is it?

After reading this feature request I decided to make an handy little macro program that can record the moves you do while playing, then make Beethro do the same moves step by step.
This is particularly useful when you are testing a room in the editor, make one small change, and don't feel like playing through the whole room again. Just record your first playthrough, then verify step-by-step if the room still works.

Make sure to watch the video below!

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How to use it

You require .NET Framework 4.0. You can easily find it on Google.
Extract the downloaded rar archive in a folder (make sure both DRODMacro.exe and InputSimulator.dll are in the same folder).

Open DROD and DRODMacro.
Be sure DROD is windowed so you can see the messages DRODMacro gives you.
Press F12 to START RECORDING A MACRO.
While the macro is being recorded, ANY KEYPRESS will be stored. Be sure to only play DROD to avoid unwanted results.
Press ESC to STOP RECORDING.
Press N to START THE MACRO FROM THE BEGINNING. This won't delete the macro, just reset it so you can play it from the beginning as many times as you need to.
Press M to SIMULATE THE NEXT KEYPRESS. Be sure to have DROD open. Any saved keypress will be simulated, including the Escape key.
Press M as many times as you need to step through all the macro. When you reach the end press N to restart, or F12/ESC to record/stop recording a new macro.

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Video
http://www.youtube.com/watch?v=vlCkuKS0qhA
Watch in HD!


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[Last edited by vittro at 06-29-2011 10:58 PM]
06-29-2011 at 10:56 PM
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Jatopian
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icon Re: DROD Macro recorder/player (0)  
06-29-2011 at 11:41 PM
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vittro
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icon Re: DROD Macro recorder/player (0)  
Jatopian wrote:
Oh sweet, unlimited undo!

;)

That's another use for it ;)

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06-29-2011 at 11:47 PM
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smartino
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icon Re: DROD Macro recorder/player (0)  
Dear vittro,

Is it possible to add some more features?

1) A (configurable) key combination to start/stop the program from interpreting the keystroke. This will be useful when you need to quick view other programs.

2) import/export to text files

3) print a (move number, move) pair in the consolle window

Thanks in advance,

Sergio Martino



[Last edited by smartino at 08-22-2011 12:07 PM]
08-22-2011 at 12:06 PM
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Syntax
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icon Re: DROD Macro recorder/player (0)  
vittro wrote:
Jatopian wrote:
Oh sweet, unlimited undo!

;)

That's another use for it ;)
No comment... I'm getting too old for this ;)
08-23-2011 at 04:31 AM
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adS
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icon Re: DROD Macro recorder/player (0)  
When I press "m" no keystroke is sent to drod - except Esc.

Anybody any idea what's going wrong?

adS


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07-06-2012 at 08:08 PM
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Trickster
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icon Re: DROD Macro recorder/player (0)  
If I'd known about this, it would have been included in the Design Excellence in a Modification or Addition category for the 2011 Deadlies. It would have won, too, provided at least two people nominated it and at least one person voted for it.

Being strongly adverse to UU, I'd have declined to vote. However, that doesn't mean I want to discourage tools like this. Any DROD dev is good dev.

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07-09-2012 at 02:35 AM
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adS
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icon Re: DROD Macro recorder/player (0)  
Trickster wrote:
If I'd known about this, it would have been included in the Design Excellence in a Modification or Addition category for the 2011 Deadlies. It would have won, too, provided at least two people nominated it and at least one person voted for it.

Being strongly adverse to UU, I'd have declined to vote. However, that doesn't mean I want to discourage tools like this. Any DROD dev is good dev.

Of course, UU is evil.

However, I can't see how this tool would provide UU.
I even can't see how to use it. :~(

What I would like to use is a tool like this for those rooms with solutions that require 200 moves and have no check pint at all.

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07-11-2012 at 07:09 PM
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Moo
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icon Re: DROD Macro recorder/player (0)  
It won't provide UU exactly, but it provides something better - the ability to edit a set of actions for the purpose of solving a DROD room. This means that optimizers can easily tweak the sequence until they have exactly what they want, without having to restore to checkpoints and repeat actions etc. So, doing it this way is far more powerful than UU. As far as I know, the main reason not to allow UU is to try to prevent optimization "cheating". As it can already be done using this program (or any other macro program, such as autohotkey), using this as an argument for no UU doesn't really work any more...
07-11-2012 at 08:27 PM
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adS
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icon Re: DROD Macro recorder/player (0)  
Moo wrote:
It won't provide UU exactly, but it provides something better - the ability to edit a set of actions for the purpose of solving a DROD room. This means that optimizers can easily tweak the sequence until they have exactly what they want, without having to restore to checkpoints and repeat actions etc. So, doing it this way is far more powerful than UU.

I have serious doubts this would help.
Anyway, I am certainly not mad enough to optimize speed runs this way ;)

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07-11-2012 at 10:05 PM
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