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Caravel Forum : DROD Boards : Architecture : The Other Side of the Dungeon: Demo (It's Here!)
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Butch32
Level: Roachling
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File: The Other Side of the Dungeon Demo.hold (653 KB)
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icon The Other Side of the Dungeon: Demo (0)  
Try this! :thumbsup

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04-21-2011 at 02:49 AM
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Butch32
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File: The Other Side of the Dungeon Demo Version 2.hold (653.7 KB)
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License: Public Domain
icon The Other Side of the Dungeon: Demo (0)  
Try this! :thumbsup

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04-21-2011 at 02:52 AM
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Shendy
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icon Re: The Other Side of the Dungeon: Demo (+1)  
Firstly, the next time you update your hold, post your update in the same thread.

Secondly, it would be better if you make your hold anyone-edit so that it would be easier for people to tell you what's wrong with your hold(I didn't force you to do so, though).

Currently, I have nothing to say about the hold itself.

[Last edited by Shendy at 04-21-2011 04:28 AM : Added some more parts]
04-21-2011 at 04:25 AM
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zxcvboy
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icon Re: The Other Side of the Dungeon: Demo (0)  
BORING! :thumbsdown

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04-21-2011 at 07:50 AM
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Butch32
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icon Re: The Other Side of the Dungeon: Demo (0)  
Shut Up. :angry

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04-21-2011 at 07:52 AM
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zxcvboy
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icon Re: The Other Side of the Dungeon: Demo (0)  
Butch32 wrote:
Shut Up. :angry
What do you mean 'Shut Up. :angry'?

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04-21-2011 at 07:53 AM
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Butch32
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icon Re: The Other Side of the Dungeon: Demo (0)  
Oh CRAP!!!

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04-21-2011 at 07:56 AM
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Jeff_Ray...
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icon Re: The Other Side of the Dungeon: Demo (+2)  
The hold itself is a nice start, although there are a few problems I found.

-First off, going down the stairs in Level 25: Entrance leads to the stairs in 1W. I think those should lead back to the area from which you arrived in 'Rooted Hold'.

-Second, making secret walls mandatory is not a good idea, because they are a pain to find. Try using actual crumbly walls.

-Third, I wouldn't put room exits that lead to nowhere, like you did in Rooted Hold 1E.

-Lastly, why prevent us from seeing the full version? The architecture board is a place to get comments on your hold. I won't go against your decision, but it seems odd to me.

Now, for some comments about your gameplay rooms:

Level 26
1N: You know what they say: "Why use 500 roaches when you can make your point with only 50?" In this case, the large number of roaches forces the player to repeat the same moves over and over, which may bore them.

2N1W: I managed to solve the room without using the sword token. If you want to force the player to have the sword token, make a one tile wide pathway with trapdoors. That way, if you don't remove your sword, you will get yourself trapped in the room. Alternatively, you could put the sword token on a force arrow which forces you to remove your sword.

2N1E: The bomb isn't even required in this room. I could simply lure the roaches out by the arrows. Not to mention the mimic can open the yellow door. If you want to enforce the use of the bomb, completely block the roach area with a wall, then move the roach queen closer or remove it completely (because it is outside the bomb's range as it is).

3N: What were the arrows for in the brain section? It is also possible to place a mimic in the brain cage, rendering the orb entirely useless.

4N&5N: These rooms would be the perfect place to put a blue door.

Those were my 2 cents, whether you will take them or not depends on you. I am not bashing your hold, I am trying to help you improve.

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04-21-2011 at 07:22 PM
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Rat Man
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icon Re: The Other Side of the Dungeon: Demo (0)  
Well, first off, I think don't think you should make people jump through hoops to get to play your hold. You should just offer it free like everyone else. Secondly, I have a couple of pointers for you. You can make a sign say something without use of scrolls by making a character whose appearance is 'none' say whatever you want it to say when Beethro walks to the adjacent spaces. And if you're going to do a secret room, you should make the opening only one space wide so it's not too obvious.


Overall, it's that not bad for a beginner. It's too easy though, and I think you should work on adding a little more challenge.
(as opposed to arguing like a baby with the guy who says it's boring)

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04-21-2011 at 07:38 PM
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