Another tutorial hold, although since it comes from the TCB point of view it does differ in the order that it introduces the game elements compared to some of the earlier tutorial holds which tended to follow the AE element introduction pattern.
This is an adequate hold as tutorials go - most elements are introduced and you would need a fairly substantial hold to cover everything including some of the more obscure interactions (Advanced Concepts seems a good port of call in that regard).
There are some trickier rooms later on which does add an element of challenge for the less experienced players which I think is a useful exercise.
My main issue with this hold though is some of the spelling.
I understand that a for a lot of architects English is not their first langauge but I'm sure it can't be too hard to get someone to proof-read your hold.
I'm assuming this doesn't come under the HA remit, but I would certainly be willing to proof-read in either an official or unofficial category for anyone who would need assistance with this.
Overall a not too shabby hold, and I would rate it as follows:
Difficulty: 2
Fun: 4
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Without struggle, there is no progress, so get up, get out, and go make the rest of your life the best of your life; you deserve to live the life that YOU want to live...
Progress - Gavin G