Chaco
Level: Smitemaster
Rank Points: 3770
Registered: 10-06-2005
IP: Logged
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Re: Citizen's Run (0)
Nice hold! I solved the eight puzzles. Some of them are tougher than others: I think Once West and Twice East were pretty easy, and Once South Once West and Once North Once East were the trickiest, with the rest being medium difficulty depending upon how knowledgeable or good at manipulation the player is.
Anyway, you could try using a player role that starts out as a monster target (like the stalwart or decoy) and using the script command Set Player Sword Off. You would have to give that player role custom tiles and a custom avatar to make the player character look like a citizen again, though, and you would also lose citizen-specific abilities (such as the ability to hit orbs by running into them before using the power token). That might not be a problem depending on what kinds of puzzles you want to make.
Also I think this is the part where I shamelessly advertise Imperial Wandering, a hold with a Tar Technician player role. I don't know whether you played that or not but I can recommend it.
[Last edited by Chaco at 07-17-2010 11:22 PM]
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