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brian_s
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icon Re: Too Much Greed Kills (Round 4) (0)  
No one has made any comments so I am going to start round 4. Like in previous rounds, send a PM with the title Greed Round 4 and a number 1-120 in the body. For the tiebreaker I want a second number 1-30. Make sure you indicate which number is your main number and which is your tie breaker number.

In case of a tie, I will take the person with the number closest to the upper quartile [the cutoff for the highest 25% of a data set] of all tiebreaker numbers.
12-30-2009 at 12:08 AM
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brian_s
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icon Re: Too Much Greed Kills (Round 4 Results) (0)  
I got everybody's PMs. This rounds picks and points:
Player         Num Pt
---------------------
Rheb           116 12
The Stew Boy   115  4
Lamkin         114  3
TripleM        114  2
Snacko         114  1
blorx1         113  1
Maurog         113  0
Chaco          112  0
RoboBob3000    110  0
Jatopian        98  0
NiroZ           90  0
12th Archivist  33  0

Most of the ties were broken by the new system, except for Lamkin and TripleM. They chose the same tiebreaker number and their ranks were decided by submission time as a result.

The numbers submitted for the tiebreaker were 15 20 22 22 23 23 23 24 26 28 28 29. The upper quartile for this set is 27.

Rheb is eliminated this round, and also takes the top spot in the cumulative scores:
Round 4         Total
---------------------
Rheb            17 X4
UrAvgAzn        16 X2
Bombadil        15 X1
Someone Else    14 X3
---------------------
Lamkin           9
Jatopian         5
Maurog           5
TripleM          5
12th Archivist   4
RoboBob3000      4
The Stew Boy     4
Snacko           3
blorx1           2
Chaco            1
NiroZ            0

The X# represent the round in which people were eliminated.
01-01-2010 at 11:58 PM
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brian_s
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icon Re: Too Much Greed Kills (Round 5 Begins) (0)  
Round 4 took longer than any other round so far. I assume it is due to New Year's. Hopefully future rounds will be more punctual.

Round 5 will be like the previous round. Send me a PM with the title Greed Round 5 and in the body include your main number 1-110 and your tiebreaker number 1-30.
01-02-2010 at 12:07 AM
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Jatopian
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brian_s wrote:
Round 4 took longer than any other round so far. I assume it is due to New Year's.
Yes, it is sometimes necessary to anticipate other people having lives to live and adjust accordingly.

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01-04-2010 at 12:44 AM
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brian_s
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icon Re: Too Much Greed Kills (Round 5 Results / Round 6 Begins) (0)  
Round 5 results are in:
Player         Num Pt
---------------------
RoboBob3000    109 11
Jatopian       108  3
Snacko         107  3
TripleM        106  2
12th Archivist 106  1
blorx1         104  1
Maurog         104  0
Chaco          104  0
Lamkin         104  0
The Stew Boy   101  0
NiroZ          100  0

RoboBob is the fifth person eliminated. The tiebreaker system broke all the ties without resorting to time of submission. The tiebreaker numbers submitted were 2 14 20 22 24 25 25 27 28 28 30. The upper quartile was 28.

The running scores are now:
Round 5         Total
---------------------
Rheb            17 X4
UrAvgAzn        16 X2
Bombadil        15 X1
RoboBob3000     15 X5
Someone Else    14 X3
---------------------
Lamkin           9
Jatopian         8
TripleM          7
Snacko           6
Maurog           5
12th Archivist   5
The Stew Boy     4
blorx1           3
Chaco            1
NiroZ            0

Round 6 begins now. You all know the drill, a PM titled Greed Round 6 with choices for a primary number 1-100 and a tiebreaker 1-30.
01-04-2010 at 01:04 AM
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12th Archivist
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icon Re: Too Much Greed Kills (an experimental game) (0)  
Umm, Brain_s? I accidentally submitted my PM without giving the title the proper format. Is there any way to fix that?

Sorry for any inconvenience.

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01-04-2010 at 03:47 AM
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NiroZ
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I suspect ^ that will do it.
01-04-2010 at 04:39 AM
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brian_s
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12th Archivist wrote:
Umm, Brain_s? I accidentally submitted my PM without giving the title the proper format. Is there any way to fix that?

Sorry for any inconvenience.

As long as I can tell which round it is for and what your choices are, I am not picky about the format.
01-04-2010 at 02:35 PM
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Maurog
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icon Re: Too Much Greed Kills (an experimental game) (0)  
I don't know what is the opposite of greed, but so far it's not doing NiroZ much good :P

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01-04-2010 at 05:40 PM
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brian_s
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icon Re: Too Much Greed Kills (Round 6 Preliminary Results) (0)  
I got everybody's Round 6 PMs. The preliminary placings are:
Rk Player         Num Pt
------------------------
 1 Lamkin          98 10
 2 The Stew Boy    98  3
 3 12th Archivist  98  3
 4 Chaco           97  2
 5 blorx1          96  1
 6 TripleM         96  0
 7 Maurog          96  0
 8 Jatopian        96  0
 9 Snacko          92  0
10 NiroZ           90  0

The tiebreaker numbers were 16 17 19 20 27 27 27 28 28 28 and the upper quartile is 28.

For the first time there is a three way tie for the top slot. As per the rules, placing at the very top means elimination. But I am not going to force someone out based on a tiebreaker.
Since Lamkin and The Stew Boy are the top two of the tie, they will have a choice: either take the top spot with 10 points and elimination or take second with 3 points and stay in the game. For being the current top, Lamkin's preference will take precedence over The Stew Boy. If both turn down first place, then 12th Archivist will take that position.


Lamkin and The Stew Boy: send a PM with your choice: First Place or Second Place
01-04-2010 at 11:41 PM
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Jatopian
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icon Re: Too Much Greed Kills (an experimental game) (0)  
Isn't that changing the dynamic, though? So far we haven't been able to make a choice with knowledge of the outcome.

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01-05-2010 at 12:05 AM
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Lamkin
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I'm confused about why my preference would take precedence over anyone else's.

01-05-2010 at 12:13 AM
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brian_s
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Yes, it is. I'm going to rework the game for round 7. As things are going now, almost everyone is cramming into a very small range. Looking back at previous rounds you can see how each round got tighter than the last, but at this point there is not much space left.
01-05-2010 at 12:14 AM
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blorx1
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You are currently in the lead so you get to choose first.

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01-05-2010 at 12:14 AM
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Lamkin
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blorx1 wrote:
You are currently in the lead so you get to choose first.
Yes, but how did I get to be in the lead if it's a three-way tie?
01-05-2010 at 12:18 AM
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brian_s
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Lamkin wrote:
blorx1 wrote:
You are currently in the lead so you get to choose first.
Yes, but how did I get to be in the lead if it's a three-way tie?
Your main numbers are in a three way tie. The tiebreaker number and the submission time tiebreaker put you on top.
01-05-2010 at 12:43 AM
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TripleM
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I really don't think this idea of choosing first/second is fair. Lamkin will obviously choose second (as choosing second then the highest number next round is always better). Before we were aiming *not* to pick the highest number; now the person who picked the highest number is getting a huge advantage. If I had known that was how it was going to work I would definitely have changed my latest pick.
01-05-2010 at 12:47 AM
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Lamkin
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brian_s wrote:
The tiebreaker number and the submission time tiebreaker put you on top.
Ah. The "I am not going to force someone out based on a tiebreaker" comment had thrown me a little. So my response to that comment is, "Why the hell not?" Of course, it hadn't really occurred to me that an early submission time could count against me here (as my intention was not to be the highest number this time around), but that's as it should be. So I think that I should be out of the game.

However, if brian still decides to have my pick take precedence, then I decide to choose...first place so that 12th and The Stew Boy still get a shot at winning the game. Take that, greed.
01-05-2010 at 01:11 AM
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brian_s
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icon Re: Too Much Greed Kills (Round 6 Results / Round 7 Begins) (0)  
With Lankin's last post, the results I posted earlier hold. The cumulative scores now are
Round 6         Total
---------------------
Lamkin          19 X6
Rheb            17 X4
UrAvgAzn        16 X2
Bombadil        15 X1
RoboBob3000     15 X5
Someone Else    14 X3
---------------------
Jatopian         8
12th Archivist   8
The Stew Boy     7
TripleM          7
Snacko           6
Maurog           5
blorx1           4
Chaco            3
NiroZ            0

I think the current system has gone as far as it can go. Round 7 will have a different objective.

The new goal is to be close to the arithmetic mean of the numbers submitted. The tiebreaker will revert to rock/paper/scissors for this round.

The person closest to the arithmetic mean will be eliminated and still recieve the most points. The half who are close will still get points.

In your Greed Round 7 submission PM you need to include your number 1-90 and one of rock, paper, or scissors.

If you have any questions, please ask.

P.S. I want to thank all of you for making the running of this game rather easy. This is the first time I had to do anything like this on the forums.
01-05-2010 at 02:26 AM
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12th Archivist
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Lamkin wrote:
However, if brian still decides to have my pick take precedence, then I decide to choose...first place so that 12th and The Stew Boy still get a shot at winning the game. Take that, greed.
Nice! Modded you up for your selfless actions.

Of course, you may end up winning the game anyway, considering how many points you have. Doubtful, but possible.

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01-05-2010 at 03:57 AM
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TripleM
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brian_s wrote:
If you have any questions, please ask.

Just a quick suggestion before this round progresses too much - if you're worried about the fact that everything is being decided by tiebreaks now, why not just allow people to choose a non-integer? I could then pick 87.123879510, eliminating all ties yet still keeping the game the same.

Though getting closest to the mean is an interesting idea as well.
01-05-2010 at 05:00 AM
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NiroZ
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That doesn't really fix anything, because in your example your actually asking people to pick one number out of 10000000000, the decimal is just as helpful as a comma.
01-05-2010 at 06:38 AM
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TripleM
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Except people don't know what the upper limit is ;) If someone wants to put 99.999...997, putting one too many nines suddenly puts them as the highest number. So there is a substantial difference.
01-05-2010 at 06:45 AM
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Maurog
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Who said we can't submit non-integers anyway? The rules clearly say a "number" from "1 to X", therefore anything in the range [1,x] is go. The only reason we haven't seen floats and fractions yet is because nobody tried to submit any.

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01-05-2010 at 09:53 AM
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NiroZ
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TripleM wrote:
Except people don't know what the upper limit is ;) If someone wants to put 99.999...997, putting one too many nines suddenly puts them as the highest number. So there is a substantial difference.
Not sure how, as then really people can submit any number they want, although I'm sure Brian would insist that we only use the numerals 0-9.
01-05-2010 at 01:01 PM
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TripleM
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NiroZ wrote:
TripleM wrote:
Except people don't know what the upper limit is ;) If someone wants to put 99.999...997, putting one too many nines suddenly puts them as the highest number. So there is a substantial difference.
Not sure how, as then really people can submit any number they want, although I'm sure Brian would insist that we only use the numerals 0-9.

Exactly. People could submit any number they wanted from 0 to 100, so there would be no ties anymore. (Unless people chose exactly 100 to try to guarantee first place).
01-06-2010 at 03:56 AM
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NiroZ
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But in this game, how would 1.111111111111111111111111111111111111111111 be pragmatically different than if the game allowed full integer's of that length, thus 1111111111111111111111111111111111111111111?

Then there's the problem that people are inherently lazy, and like their math memes.
01-06-2010 at 05:07 AM
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TripleM
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[Apologies for the offtopic talk, but I can't just concede :P]
If you were to pick a number between 1 and 10^42 then there is absolutely no difference. Based on earlier rounds, from now on no matter what the upper limit is, everyone would pick something between (upper limit - 10) and (upper limit), and thus the game is identical no matter what the upper limit is.

But allowing people to choose an arbitrary number of decimal points means there is no way of choosing the 10th highest number. No matter what you choose, there will be infinitely many numbers that are higher, and infinitely many that would be lower. If my strategy so far is to pick the 3rd highest number, I could try picking 99.9997, but other people may have decided to use 10 decimal places, or 2 decimal places. The game would only be identical if you told everyone exactly how many decimal places to use.

Anyway, enough of this :P
01-06-2010 at 07:14 AM
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Someone Else
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Also, there are more numbers between 0 and 1 than there are integers. I can't remember the proof for that right now though.
01-07-2010 at 03:47 AM
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zex20913
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Proof:

Try to list out all numbers (rational or not) and have them in a column. For rational numbers, include the trailing zeros.

E.g:

.378213460000000000...
.823479879283458237...
.283789125903045721...
.129039784823487952...

And so on. You have listed a countable number of real numbers between zero and one. (They're in a list!)

However! I can give you a number between zero and one that you did not list! For the nth digit of my number, I will add one to the nth digit of your nth number. (Nines go to zeros)

Using the example above, I would be choosing .4341...

Since this number differs from each number in your list, it is a number between zero and one that you don't have in a one-to-one correspondence with the natural numbers. Thus, the quantity (cardinality) of real numbers between zero and one is greater than the quantity (cardinality) of natural numbers.

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01-07-2010 at 02:28 PM
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