Announcement: Remember: you are giving away your fantastic ideas for free, and somebody else might even make money from them (or appear to). That's just how the world works! If you're worried about it, maybe you shouldn't post your ideas here.


Caravel Forum : DROD Boards : Feature Requests : Frost Tiles
New Topic New Poll Post Reply
Poster Message
12th Archivist
Level: Smitemaster
Avatar
Rank Points: 789
Registered: 12-07-2008
IP: Logged
icon Frost Tiles (0)  
Frost tiles, like their names suggest, are much like Hot Tiles in terms of graphics, but not so much in effect.

As long as the player or monsters don't stand on a frost tile for more than a single turn, they are okay. However, if Beethro stands on a frost tile for more than a turn, he will die. When a non-flying monster stands on a frost tile for more than a single turn, they will freeze in place and become a barrier to other monsters. These frozen units can be destroyed by a bomb, a sword, a hook, or can be eaten by adders. Units affect by frost tiles are still required to clear the room.

All snakes and all tarstuff are immune to the effects of frost tiles, even though snakes will avoid frost tiles when they can (but will not if blocked on all other sides). When spawned, tarstuff babies will get a "free turn", allowing them to appear on the frost tile for a turn and on the next march toward the player. Tarstuff will grow over frost tiles with complete impunity, much like it does with hot tiles. Tarstuff babies are not immune to the effects of frost tiles.

Briar will grow over frost tiles. Briar that is touching the tile will become "frozen" and can be broken by swords and hooks but cannot be eaten by adders. Brair roots originally placed on frost tiles will act the same way.

Aumtlichs frozen by the frost tile will continue projecting their gaze, but will not turn to face the player.

Fegundi (if that is the official plural of fegundo) can fly over and stand unactivated on frost tiles without freezing. However, their ashes will freeze and won't rise into a new fegundo.

Stalwarts will consider frost tiles as "impassible terrain". One could say stalwarts are being both idiotic and smart at the same time. On one hand, a stalwart in a hypothetical situation can't get to his opponent if he doesn't cross the frost tiles, which he doesn't. On the other, a stalwart has a very large chance he would turn his sword (to face the enemy) on the frost tiles and would freeze to death.

Slayers are simply smart enough to avoid "wisping" the delver while standing on frost tiles. If a slayer isn't standing on or one tile away from normal terrain, he will have no choice to but to freeze. His body and hook count as an obstacle.

Builders will freeze if they stand on a frost tile while they build something. They will succeed in building it, but cannot do anything after that. While frozen, builders can be destroyed by swords or hooks.

Decoys placed on frost tiles won't be futile in any way. The decoy will freeze but will still attract monsters. Mimics placed on frost tiles won't freeze immediately, but cannot be moved or rotated once they do. Clones placed on frost tiles will have to move or else they will freeze and die.

Yeah, it's a fairly complicated element, but since complexity usually requires simplicity, many rooms (El Dorado style comes to mind) can be made into simple, yet challenging and difficult with the addition of a few of these freezing tiles. It might work, it might not, depending on the openness and creativity of an architect using these.

____________________________
It was going well until it exploded.
~Scott Manley

Check out the DROD Wikia project here!
07-31-2009 at 07:21 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Jatopian
Level: Smitemaster
Rank Points: 1842
Registered: 07-31-2005
IP: Logged
icon Re: Frost Tiles (0)  
07-31-2009 at 04:17 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
slimm tom
Level: Smitemaster
Avatar
Rank Points: 1295
Registered: 10-14-2006
IP: Logged
icon Re: Frost Tiles (0)  
Jatopian wrote:
It's "fegundos".
No, it's fegundi. There was a discussion on this a long time ago (can't remember where), and we all agreed the official plural is fegundi.
07-31-2009 at 04:38 PM
View Profile Send Private Message to User Show all user's posts High Scores Quote Reply
TFMurphy
Level: Smitemaster
Rank Points: 3118
Registered: 06-11-2007
IP: Logged
icon Re: Frost Tiles (+2)  
Interlude: Negotiations : 2 South and The Undercity : 2 North, 1 West respectfully disagree.

(And also, a search for 'fegundi' reveals no such discussion where everyone agreed on it.)
07-31-2009 at 05:25 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
slimm tom
Level: Smitemaster
Avatar
Rank Points: 1295
Registered: 10-14-2006
IP: Logged
icon Re: Frost Tiles (0)  
TFMurphy wrote:
(And also, a search for 'fegundi' reveals no such discussion where everyone agreed on it.)
Then the search engine is being crappy or my memory is playing tricks on me again. :)
07-31-2009 at 05:50 PM
View Profile Send Private Message to User Show all user's posts High Scores Quote Reply
Bombadil
Level: Smitemaster
Avatar
Rank Points: 529
Registered: 06-01-2005
IP: Logged
icon Re: Frost Tiles (0)  
TFMurphy wrote:
Interlude: Negotiations : 2 South and The Undercity : 2 North, 1 West respectfully disagree.

(And also, a search for 'fegundi' reveals no such discussion where everyone agreed on it.)

Doing a google search I found a fegundi on the power token page
but on the animal life page appears as fegundos.

I also didn't find the thread that slimm tom mentioned (I didn't look at all of them).
09-04-2009 at 10:33 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Jatopian
Level: Smitemaster
Rank Points: 1842
Registered: 07-31-2005
IP: Logged
icon Re: Frost Tiles (0)  
Then we should change the power token page, for flawless consistency.

____________________________
DROD has some really great music.
Make your pressure plates 3.0 style!
DROD architecture idea generator
09-04-2009 at 10:52 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
slimm tom
Level: Smitemaster
Avatar
Rank Points: 1295
Registered: 10-14-2006
IP: Logged
icon Re: Frost Tiles (0)  
In some rooms of Advanced Concepts the word 'fegundi' is mentioned too. I don't remembed which ones though.
09-05-2009 at 03:00 PM
View Profile Send Private Message to User Show all user's posts High Scores Quote Reply
CuriousShyRabbit
Level: Smitemaster
Rank Points: 3171
Registered: 10-14-2006
IP: Logged
icon Re: Frost Tiles (0)  
The Rabbit agrees with TFMurphy and Jatopian.

As TFMurphy explained above, according to TCB, the official hold which first introduced fegundos, "fegundos" is the correct plural of the word "fegundo".

The alternate spellings on the forum and in user made holds are simply mistakes. Everybody makes mistakes sometimes, and that's okay.
09-05-2009 at 07:25 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Knaight
Level: Goblin
Rank Points: 18
Registered: 01-01-2007
IP: Logged
icon Re: Frost Tiles (0)  
Back to topic-The frost tile sounds doable, but a little too complicated, as it is the simple game elements used in complex ways that make up the core of DROD, and make it a good game.
09-07-2009 at 05:23 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Feature Requests : Frost Tiles
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.9
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.