Frost tiles, like their names suggest, are much like Hot Tiles in terms of graphics, but not so much in effect.
As long as the player or monsters don't stand on a frost tile for more than a single turn, they are okay. However, if Beethro stands on a frost tile for more than a turn, he will die. When a non-flying monster stands on a frost tile for more than a single turn, they will freeze in place and become a barrier to other monsters. These frozen units can be destroyed by a bomb, a sword, a hook, or can be eaten by adders. Units affect by frost tiles are still required to clear the room.
All snakes and all tarstuff are immune to the effects of frost tiles, even though snakes will avoid frost tiles when they can (but will not if blocked on all other sides). When spawned, tarstuff babies will get a "
free turn"
, allowing them to appear on the frost tile for a turn and on the next march toward the player. Tarstuff will grow over frost tiles with complete impunity, much like it does with hot tiles. Tarstuff babies are not immune to the effects of frost tiles.
Briar will grow over frost tiles. Briar that is touching the tile will become "
frozen"
and can be broken by swords and hooks but cannot be eaten by adders. Brair roots originally placed on frost tiles will act the same way.
Aumtlichs frozen by the frost tile will continue projecting their gaze, but will not turn to face the player.
Fegundi (if that is the official plural of fegundo) can fly over and stand unactivated on frost tiles without freezing. However, their ashes will freeze and won't rise into a new fegundo.
Stalwarts will consider frost tiles as "
impassible terrain"
. One could say stalwarts are being both idiotic and smart at the same time. On one hand, a stalwart in a hypothetical situation can't get to his opponent if he doesn't cross the frost tiles, which he doesn't. On the other, a stalwart has a very large chance he would turn his sword (to face the enemy) on the frost tiles and would freeze to death.
Slayers are simply smart enough to avoid "
wisping"
the delver while standing on frost tiles. If a slayer isn't standing on or one tile away from normal terrain, he will have no choice to but to freeze. His body and hook count as an obstacle.
Builders will freeze if they stand on a frost tile while they build something. They will succeed in building it, but cannot do anything after that. While frozen, builders can be destroyed by swords or hooks.
Decoys placed on frost tiles won't be futile in any way. The decoy will freeze but will still attract monsters. Mimics placed on frost tiles won't freeze immediately, but cannot be moved or rotated once they do. Clones placed on frost tiles will have to move or else they will freeze and die.
Yeah, it's a fairly complicated element, but since complexity usually requires simplicity, many rooms (El Dorado style comes to mind) can be made into simple, yet challenging and difficult with the addition of a few of these freezing tiles. It might work, it might not, depending on the openness and creativity of an architect using these.
____________________________
It was going well until it exploded.
~Scott Manley
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