Is it possible for you to place a tunnel connecting the L3/L6 entrance to the L3/L4 (and L3/L5) entrance, that you can get to once you reach L6? It would save a lot of time navigating empty rooms, since I find myself going back and forth between L6 and L5 a lot.
Edit: Not to mention between L6 and L4 several times when I'm trying to get all my swords/shields/powerups in the same place.
Edit: Also, can you remove The Big Seep from L7 1N2W please? I can't see any purpose that it serves (since you can easily get past it) other than to annoy the player who forgets about it, enters the room into a square adjacent to it, and then loses health (or dies instantly) and has to restore a previous save since you can't undo it. I speak from the experience of restoring about a dozen saves due to that one thing.
Edit: Better stats:
Click here to view the secret text
×
HP 1327
ATK 466
DEF 405
GR 4966
REP 31616
Keys 3/9/1/1
Hook, knight shield, flippers
Wall Walking, Warp Token, Handbomb, Pickaxe, Elixir all stored somewhere
Some trades still exist in previous levels - eg, 1 yellow for 200hp (x2) in L1, 1 green for 50hp+2DEF in L2:3N1W, green key for 2 yellows in L3:2S2W, the three lowest compartments in L3:2N1W (total 3 yellow keys for 1100HP+2DEF), 3 yellows for 1 green in L3:1N3E,1 yellow for 100hp (x3) in L3:1N1W and 1N4W, 1 green key for 400hp in L4:2N, 1 yellow for 3ATK in L7:1S3W, 1 green for 1 yellow+3DEF in L7:3S4W.
If I want, I can also trade 3 green for 12DEF in L6:1S1E although I won't be able to do that after entering L8.
I didn't think it worthwhile getting the Lucky Blade, as the loss of ATK will surely render it useless once I've hit the orb.
[Last edited by The Stew Boy at 01-27-2010 10:45 AM]