Nuntar
Level: Smitemaster

Rank Points: 5412
Registered: 02-20-2007
IP: Logged
File: Nameless Fortress.drh (58.3 KB) Downloaded 59 times. License: Public Domain
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Re: RPG Hold Anonymous: 2 (0)
Well, your stats at the foot of the last page say you have a spare blue key, but okay, I won't change it.
I've given Asha a proper boss room and made him Face Target (since he has a weapon, this gives him an extra hit, making him a bit tougher). His stats are unchanged, but I would guess he can still be beaten and the level completed if you keep your HP high enough and don't get quite as much ATK/DEF. I hope he can be beaten even if you don't get the Knight Shield. To make it easier, I've resurrected the secret room 7:1S, now with a large potion as the contents.
Which brings me on to...
Level 8!
This is definitively the last level -- well, the last collaborative level. There will be one more level that I'll build myself, in which I'll wrap up the story and reward the player for the number of unused accessories.
I thought we should go out with a bang, so for this level you each have five rooms (and I'm giving you two weeks).
The level is somewhat less open-plan than previous ones, with several pairs of adjacent rooms having no access to each other. Let's see how you get on with that.
And finally, the most important difference from previous levels: to enter Level 8, the player must strike an orb that doubles all monsters' stats. (Yes, there is a scroll warning of this.) You can test the effect of this by pressing F4 to set variables and changing MonsterHPMult, MonsterATKMult and MonsterDEFMult to 200. However, I can tell you straight off that, working from The Stew Boy's end of Level 7 stats:
* Rattlesnakes do ~200 damage without the Knight Shield, zero if you obtain it
* Goblin King, Red Guard, Mimic do a small amount of damage
* Gel baby, Fegundo do medium damage
* Aumtlich, Waterskipper, Seep do large damage even with the Knight Shield, but damage is halved at the next ATK thresholds (430 for Aumtlich, 440 for Waterskippers, 460 for Seep)
* Rock Giants do immense damage
* Pirates initially do immense damage since your ATK is only just greater than their DEF, but their damage will decrease considerably as the player starts getting more ATK
* Gel Mothers, Adders and Serpents are invincible unless the player gets far greater ATK or a Wyrmsmiter
Level 8 can be accessed without hitting the stat-doubling orb using the Warp Token, but then you can't backtrack and you have to leave behind every other accessory (even the Flippers) so you can only get the worst ending. So don't worry about this possibility.
Room assignations:
Jeff_Ray: All 1N rooms
The Stew Boy: All 2N rooms
Dex Stewart: All 2S rooms
hyperme: All 1S rooms
Nuntar: All neither N nor S rooms
Other rules for this level:
* Multiplier is now x5. Remember this when placing power-ups.
* Style for this level is Jutt's Basalt. As with the earlier Sandstone level, it doesn't matter if you don't have the style (though I highly recommend getting it), I will make sure the level is stylistically consistent when I compile it.
* Requirements for beating this level -- since it's the last -- will be a boss and the exact number of blue keys there end up being (unless some rooms offer a place to use a blue key for other reasons).
* Expected starting stats are 425/325 (without Knight Shield) or 425/375 (with Knight Shield). Since the Knight Shield requires seven yellow keys, expect that not all players will be able to get it before starting this level.
Deadline for this level is Tuesday 10 November, 17:30 GMT. Good luck!
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50th Skywatcher
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