It was a pleasant, relaxing break to just play through a hold without testing it. As in lopsidation's first hold, there are plenty of fresh, interesting uses of the TCB game elements here. My favorite rooms were First Level 1N1W, Second Level 1N1W, and Third Level 1E.
The "
skitter"
is an cool custom monster. It switches between invulnerable obstacle and flexible beelining killable monster whenever the player hits an orb. It seems that this hold just scratches the surface of its puzzle potential. Will we be seeing it again in another hold?
I didn't have a problem with Second Level 1E. The NPC talks about how long it took her to get the tarstuff into those special
shapes. You have to kill the mother to conquer the room, and indeed a mud mother is the only mother you can possibly kill without messing with the
shape of the tarstuff.
On the downside, while the other tarstuff rooms First Level 1N1E and Second Level 1S1W were clever, I found them rather tedious to actually solve. And a few unintended solutions were left in:
Click here to view the secret text
×Second Level 1E (just walk up to the eyes and kill them), Second Level 1N1E (I have no idea what I was supposed to do here, but I'm pretty sure I didn't do it), and Third Level 1W (clean out the entire room with the first fegundo before walking Beethro through).
I liked the friendly ending. Thanks for a fun evening, lopsidation.