mrimer
Level: Legendary Smitemaster
Rank Points: 5145
Registered: 02-04-2003
IP: Logged
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1.1.0.54 Patch (Windows) (0)
I've knocked off the reported bugs, a few of them relevant to CaravelNet scoring, others affecting game mechanics, and various crash fixes. I've released a 1.0.2 patch with the fixes listed below under "1.0.2" that people can start using right away. The only reason I'm not posting this on the Downloads page yet is because I don't want to inundate everyone with a bunch of patches, but people who want to help verify these bugs are fixed, or take advantage of the fixes right away, may install this patch.
I've also posted a 1.1 RC build in a post below with all bug fixes listed here under "1.1". It should be stable, but it introduces new functionality that needs to be tested before a general release.
1.1 Full/demo install changes:
! Graphics: several game element sprites have been upgraded (thanks, trick!) (1.1 demo/full install only)
...plus all 1.1 patch changes listed below
Changes to the official TT hold: (in 1.1 demo/full installers only)
+ Added an autosave checkpoint in each level from Rule 3 on.
+ Upgraded treasure chest and machine graphics (thanks, trick!)
! Tweaked first secret room to be worthwhile.
* Rule 5: belated boss fight (after entering Rule 6) now won't give you a score.
* Rule 6: Fixed boss speech bug.
* Flair:4N -- Fixed infinite loop when double-paying merchants.
* Homeland: fixed 3% stat boost bug. Now HP is always reset to 500 at start of level, and if you have the Pocket Roach, it will be removed in the first room. Fixed monsters not always showing in 2N. Now 'Neather closes a door behind himself in the sword room, preventing you to presume the red herring of a (hidden) room in that direction. Fixed overlapping music.
+ TUTORIAL: Added a room to explain more about deterministic combat and the general puzzle nature of the game.
1.1 Patch changes:
+ Now saved games will record your entire move sequence for maintaining proper score verification on the server. This information will be saved in a new .dat file, and won't require upgrading your existing .dats. However, you need to start a new game for this functionality to work for score uploads.
+ Minimap: now right-clicking will mark a room White before the other three color options.
! Mirrors: may now be pushed along the top of closed doors.
! Warp token and wall-walking accessories: now allow movement to closed doors from on top of closed doors.
! Now combat won't stop automatically if you reach a state where the enemy can harm you, but you can't harm it. The end result typically will be your death.
* Make Global Imperative: is not supported in saved games outside of custom NPC default scripts. Added warning of this to the documentation and now the "Make global" option is not available outside of default script editing, and cannot be pasted into a local NPC script.
* Flying entities: now can't depress pressure plates, as designed.
* Seep: Fixed weirdness/crash when a seep is fought at the same time its livable terrain is removed (e.g. located on a crumbly wall that gets broken by a sword hit).
* Combat: Fixed hang when fighting an enemy and neither party can do damage. Fixed combat inconsistency related to combat speed when no damage can be done.
* Custom inventory: now custom NPCs functioning as inventory don't have their ATK/DEF stats reset on game load.
* Minimap room display: fixed crash when changing app focus and returning. Fixed dark colors on marked rooms when re-entering a level.
* Editor placement logic fixes: orbs, bombs, and mirrors.
* Room editor: cut/copy-and-pasting of orbs now doesn't cause non-yellow door associations to be lost.
* Scripting: now Build and Generate Entity won't let random badness happen when you feed the command invalid parameter values.
* Mouse-click pathmapping: fixed path-mapping getting stuck near large monsters. Now pathmapping works better when the destination is stairs.
* NPC swords: custom swords wielded by NPCs are now properly displayed.
* Now no sleeping during combat.
* Burning fuses: now their graphic doesn't stop burning while in the middle of combat.
* Display: now fighting entities that jitter outside of the room area while a light is shining on them won't cause assertion errors.
1.0.2.49
! Now stat changes and enemy engagements while quick back-tracking will halt movement.
! Movement: Now you can step onto closed doors when coming from a wall tile.
! Grappling hook: now can grapple across pit/water from atop a raised door to another raised door.
* Saving game: now properly stores the state of hold vars at the start of the room.
* Room editor: room rotation now rotates region-affecting script commands properly.
* Hold Management Screen: Fixed a crash.
* NPC script UI: "Set Var" -- fixed old numeric values in the operand after changing it to use variables/expressions.
* Fixed scripted enemy hang: now negative enemy HP are not allowed.
* Custom NPC equipment: Fixed "Wait for Player to Touch Me" activating at tile (0,0). Fixed weirdness with "Appear" commands.
* Disarm token: now doesn't disarm certain sworded enemies.
* Default script editing: pressing ESC caused crash and other weirdness.
* Script editing: pasting commands with Ctrl-V now won't cause label command destinations to be lost.
* Player role: sword is now properly displayed when in a Brain/Antlion role.
* Vision token: now effect persists when re-entering a room with an activated vision token.
* Temporary room display: clicking on the room to dismiss it now won't cause the player to move.
* Level map: after picking one up and dying, the minimap display now correctly reverts to the unmapped state.
* Room editor: flying monsters couldn't be placed on open doors; cut-and-pasting a platform now doesn't cause beeps.
* City 1x1 Bookcase fix. Sworded NPC Surprised from behind graphical fix.
* (introduced in build 48) Fixed invisibility potion bug: monsters still obstacles when invisible.
1.0.2.48
* Score checkpoints: ATK+DEF scores were not being set correctly for CaravelNet score lists. You must re-activate score points using this build and upload these scores to have these stats correctly displayed on the high-score list (being put up soon).
* Total move count/time: Was being set incorrectly on move undo.
* Stats: now are clamped when exceeding min/max values.
* Grappling hook: now can jump onto tunnels and power-up items.
* Bridges falling: now you don't die if you fall into water and can swim.
* Invisibility: now can't move onto seep on walls when invisible.
* Script var text: newline var wasn't working.
* Script: "Face Direction" now doesn't wait till the next turn to execute when the NPC just disappeared.
* Minor graphic and UI fixes.
* [Linux] Ambient sound loop flag was reversed.
____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
[Last edited by mrimer at 03-23-2009 06:02 PM]
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