Tim wrote:
I am having a bit of a problem to visualise this using your description. Care to explain it a bit more?
*hits his head hard* As usual my chaotic way of writing (and thinking) prevents me from forming my thoughts completely and understandably.
What Sillyman wrote is what I thought, but in a form understandable for average or extraordinary non-Skell beings.
Anyway, being the forgetful jerk I usually am I obviously forgot to put some more constructive criticism in my last post.
I just played it for extended period of time (which makes it quadrant, as I still haven't had my morning coffee - literally and firefoxly - yet) and can have a better view at it.
Aside from the movement which I already stated I also run into another problem - too quick reactions of shoulder keys (and others too, but only shoulders make a problem). When getting through these 4 alcoves of roaches in first Level, most notably last three, I got eaten several times because rotation repeated itself before I managed to let go of the shoulder key (and to think I once was able to go through MagnaTrick's songs in Stepmania at A and AA). Perhaps making it similar to O/Ses would be better. Ie:
KeyHit->
Wait->
RepeatingKeyHitting
So once you push the button there is a ~0.5 second long period of time before it starts repeating?
And that basically is all the bad sides I could've spotted. You did insanely good job copying the Whole AE engine into DS. I looked into the latter levels and honestly, taking into consideration the puny 67 mHz (or even 100 when joined with the other Arm which I am not sure is used in slot-1 stuff) that is awesome! As far as I remember, DS has Sprite limit so I am willing to bet ten bucks (at least I would if I had them) that you had to do all the stuff with backgrounds-tiles which in turns should be slower to update graphically. Although I noticed that the room with lots of arrows in first level was slowing down when compared to others, so either my bg-tiles theory is in pieces, or DS engine works a little different than I thought.
Now, if you tell me that you actually have a script to convert AE holds with no need to do any manual labor, I shall declare you my Guru of the Month
.
EDIT: Time for some shameless self-advertisement, if you have a joypad you can try that control scheme by using the script I wrote and out in
this topic.
Ah, and I believe I forgot to mention my experiences from using the stylus for controls. It isn't as bad as I would expect it to be, but on the other side I can't act fast enough to not get frustrated, though after a while I would probably get used to it.
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[Last edited by skell at 05-01-2009 09:28 AM]