vittro wrote:
Meh, I was just saying that Snacko's question was a pretty good one. 13th Slayer's reply was a bit out of context, because Snacko asked for versatility, not for gameplay differences, etc...
The editor is practically TCB's editor with more features (from what I get), and Snacko just asked if it will be easy to add/remove/change stuff (versatility).
Well, yes and no. As far as the interface goes, it's just as easy; it hasn't been changed. There are some new features that are designed to accomodate some of the new gameplay features.
There have been some minor improvements made during the work on the RPG, but most of those have made their way into the 3.2 patch.
Slayer thought Snacko was referring to the elements and gameplay, but versatility is a completely different thing.
I can't tell what Snacko was referring to, but I take "
versatility"
to mean - "
how much stuff can you create with it"
, not "
how easy it is to create stuff with it"
.
Can the player have certain conditions? Maybe when fighting with certain monsters (spiders) he could get poisoned and other kind of buffs-debuffs?
There are some buffs built into the game, like extra damage vs. certain monsters. It is also possible to create custom buffs using some scripting, but that would be a task for advanced architects, not something that's easy to do.
That's a good idea for a feature if there's an RPG 2.
Can monsters flee if they're in danger?
Yes, if they're scripted to.
How do friendly elements work? Can I have a Stalwart in the game that helps me in battles?
Mimics can fight monsters remotely, but they use your stats (and lower your HP if they get hurt). There are no friendly ally monsters like the Stalwarts in 3.0. It's possible to code a pet/ally via scripting, but it would be limited as far as AI goes.
In the screenshot mrimer posted, there's "cutscene" written in the room title. Do cutscenes work differently from TCB?
No, except that the words (cut scene) are added to the room title while they play.
Can you have monsters with custom sprites?
Yes.
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