I think I can answer most of these - I've been watching things pretty closely.
13th Slayer wrote:
1. Will there be a restore option?
Yes, or there would be riots in the streets!
2.how large is demo(in megabytes)
It probably hasn't been finished yet, so it's too soon to tell. I'd guess somewhere around 25-40MB going by the size of the JtRH and TCB demos, but that's just a guess. (If I'm wrong and it has been finished, please
please please release it even though the full version isn't available yet!)
3.are halph and beethro, and slayers avilable in the editor?
We know Beethro isn't directly featured in the game (it's about a stalwart named Tendry), so he probably won't be available. Beyond that, though, I have no idea - mrimer?
4.is webfoot cooperating with Caravel?
Almost certainly not - Webfoot hasn't been involved with DROD as far as I know since they gave Erik permission to make it open source (i.e. Caravel DROD) eight years ago, and the official site hasn't been updated in three years. I suspect they're dead by now.
5. Why did you remove some tcb elements? They all were great!
They
are all great, but not all of them would be great in an RPG. Things like the clone potions would add a lot of complexity without giving much puzzle potential, for example.
Is it turn-by-turn or realtime?
Turn-by-turn.
Oh, and, is concquer gate included?
There's a green door visible in the Christmas screenshot, and mrimer's said that most elements from TCB have made it through, so I'd guess so.
Edit: Oh yeah, and a couple of my own.
1) Your comment earlier about how tar mothers work - making you fight through tar rather than growing it - implies the spawn counter might no longer exist. Is that the case? If so, how do roach queens and serpents work now?
2) Would the scripting engine be powerful enough to allow ranged combat?
____________________________
Stupidity kills.
Absolute stupidity
Kills absolutely.
[Last edited by Fafnir at 07-25-2008 03:47 PM]