Here's an easyily followed step-by-step checklist:
0) install a basic build environment (GCC, binutils et al)
1) master programming in C++
2) check out/download the code and unpack it
3) check out/download, unpack and set up all build dependencies
4) master using those libraries
5) port those libraries that aren't available for the PS3 yet
6) build those libraries
7) finally run make in the DROD folder
8) see where it breaks
9) fix the compile errors that crop up
10) repeat from step 7 until everything compiles
11) run the resulting executable
12) see where it crashes
13) debug, trace and fix the bug
14) continue from step 7
15) play the game
16) see what other bugs there are
17) fix those bugs
18) back to step 7
19) distribute the mostly-working binaries and source
20) get bug reports
21) fix those bugs
22) step 7, I'm afraid
23) play the game
24) ...
25) NO PROFIT!
Sorry, but that's the hard truth, I'm afraid...
(BTW - did I miss anything important or obvious?
)
np: Autechre - The Plc Ccc (Quaristice Quadrange EP)
____________________________
"
I'm not anti-anything, I'm anti-everything, it fits better."
- Sole
R.I.P. Robert Feldhoff (1962-2009)
[Last edited by Briareos at 06-15-2008 07:32 PM]