The spitemaster wrote:
If you are invisible and not in range of a fegundo it doesn't move. This case is true, except if there is a stalwart in the room where the fegundo(s/es) move regardless if they can see you.
I think the correct behavior would be that fegundos only sense an invisible player within smelling range, like other monsters, and the presence of a stalwart (or decoy) in the room wouldn't alter that fact. Fixed in build 71.
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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.