Announcement: Be excellent to each other.


Caravel Forum : DROD Boards : Bugs : Stalwarts, invisibility potions and power tokens (Unintuitive)
New Topic New Poll Post Reply
Poster Message
The spitemaster
Level: Smiter
Rank Points: 354
Registered: 06-09-2005
IP: Logged
icon Stalwarts, invisibility potions and power tokens (+1)  
If you are invisible and not in range of a fegundo it doesn't move. This case is true, except if there is a stalwart in the room where the fegundo(s/es) move regardless if they can see you.

____________________________
Last night upon a stair
I met a man that wasn't there
He wasn't there again today
I wish that man would stay away
03-21-2008 at 03:56 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
TFMurphy
Level: Smitemaster
Rank Points: 3118
Registered: 06-11-2007
IP: Logged
icon Re: Stalwarts, invisibility potions and power tokens (+1)  
The spitemaster wrote:
If you are invisible and not in range of a fegundo it doesn't move. This case is true, except if there is a stalwart in the room where the fegundo(s/es) move regardless if they can see you.

Heh, nice. Okay, this is a nice unambiguous bug to fix, so, let's see....

Sounds like CanFindSwordsman would be the best place to tackle this. Um... looks like we can just copy and paste the same override that Brains use, since they don't check for Stalwarts or Decoys either. That should cover it, as far as I can tell.
03-21-2008 at 04:09 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Jatopian
Level: Smitemaster
Rank Points: 1842
Registered: 07-31-2005
IP: Logged
icon Re: Stalwarts, invisibility potions and power tokens (0)  
Wait, what's wrong with this?

____________________________
DROD has some really great music.
Make your pressure plates 3.0 style!
DROD architecture idea generator
03-21-2008 at 05:47 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
The spitemaster
Level: Smiter
Rank Points: 354
Registered: 06-09-2005
IP: Logged
icon Re: Stalwarts, invisibility potions and power tokens (0)  
How would the fegundos know what direction you were facing?

____________________________
Last night upon a stair
I met a man that wasn't there
He wasn't there again today
I wish that man would stay away
03-21-2008 at 02:41 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
mrimer
Level: Legendary Smitemaster
Avatar
Rank Points: 5064
Registered: 02-04-2003
IP: Logged
icon Re: Stalwarts, invisibility potions and power tokens (0)  
The spitemaster wrote:
If you are invisible and not in range of a fegundo it doesn't move. This case is true, except if there is a stalwart in the room where the fegundo(s/es) move regardless if they can see you.
I think the correct behavior would be that fegundos only sense an invisible player within smelling range, like other monsters, and the presence of a stalwart (or decoy) in the room wouldn't alter that fact. Fixed in build 71.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
03-21-2008 at 02:57 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Bugs : Stalwarts, invisibility potions and power tokens (Unintuitive)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.