The spitemaster wrote:
If you are invisible and not in range of a fegundo it doesn't move. This case is true, except if there is a stalwart in the room where the fegundo(s/es) move regardless if they can see you.
Heh, nice. Okay, this is a nice unambiguous bug to fix, so, let's see....
Sounds like CanFindSwordsman would be the best place to tackle this. Um... looks like we can just copy and paste the same override that Brains use, since they don't check for Stalwarts or Decoys either. That should cover it, as far as I can tell.