I am not saying that you should not write a tutorial hold. In fact, I hope you make lots of holds, really.
I was saying that I hope that JtRH will be that good that we won't need a tutorial hold.
Or someone who has to ask hints for every one of the rooms
This is what in puzzle terms called "
Learning curve"
. I have also seen lots of games that have the idea after playtesting: "
The gameplay is much too hard, how can we solve this quickly? Let's put a tutorial level in!"
This thread is actually getting way too generic, so I will ask everyone who still wants to continue this discussion to use the "
anything"
or "
general"
thread for it. Better yet, create a poll in "
General"
with "
What do you think of the learning curve in DROD?"
-- Tim
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