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Caravel Forum : DROD Boards : Feature Requests : To editor scripting: "NPC role"
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Vike91
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icon To editor scripting: "NPC role" (0)  
This would change the role of specific NPC.

This would work same way than "Player role"



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[Last edited by Vike91 at 02-05-2008 02:27 PM]
02-05-2008 at 02:25 PM
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Jatopian
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icon Re: To editor scripting: "NPC role" (0)  
I believe we generally do this with one NPC appearing immediately after the other disappears. However, this does involve arcaneness with movement order, and looping switches are impossible.

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02-05-2008 at 11:14 PM
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mrimer
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icon Re: To editor scripting: "NPC role" (0)  
I'm working on this one. It should show up in a future major patch/release once it's ready.
02-05-2008 at 11:30 PM
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Neathro
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icon Re: To editor scripting: "NPC role" (0)  
Change role of NPC at space x, y? Or NPC number x?
Just a general question. And is this going to be permenant until changed again or will it reset every time the room is entered???

D'oh. That does make more sense.

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[Last edited by Neathro at 02-10-2008 06:03 PM]
02-09-2008 at 11:38 AM
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Vike91
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icon Re: To editor scripting: "NPC role" (+1)  
Neathro wrote:
Change role of NPC at space x, y? Or NPC number x?
Just a general question. And is this going to be permenant until changed again or will it reset every time the room is entered???

If this command is used, then it changes itself's role.

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02-09-2008 at 01:57 PM
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mrimer
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icon Re: To editor scripting: "NPC role" (0)  
mrimer wrote:
I'm working on this one. It should show up in a future major patch/release once it's ready.
I've implemented this in build 58.
02-28-2008 at 05:05 PM
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Vike91
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icon Re: To editor scripting: "NPC role" (0)  
mrimer wrote:
mrimer wrote:
I'm working on this one. It should show up in a future major patch/release once it's ready.
I've implemented this in build 58.

I hope this feature is handy to everyone.

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02-28-2008 at 05:08 PM
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RoboBob3000
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icon Re: To editor scripting: "NPC role" (0)  
Horray for build 58!

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02-28-2008 at 05:38 PM
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mrimer
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icon Re: To editor scripting: "NPC role" (0)  
RoboBob3000 wrote:
Horray for build 58!
I'm re-posting a warning here that I posted in the build 58 thread on the Bugs board:
This morning I realized I was premature in uploading build 58 -- exported holds that include this new scripting functionality will not work for players with previous builds, but I didn't update the game's hold versioning to check for that. In order to prevent mass confusion, I must rename version 3.1.1.x to 3.2 and forbid importing holds exported from 3.2 into 3.1 or earlier. I've taken build 58 down for now, but will upload a new build (called 3.2) with the proper import/export guards in place. For now, anyone with build 58, please do not export any holds that you've made that use the new script command.

That means there will be no official 3.1.1 release. It will be called 3.2. Sorry for the inconvenience and potential confusion.

[Last edited by mrimer at 02-29-2008 04:40 PM]
02-29-2008 at 04:39 PM
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