Jatopian wrote:
Larry Murk's "Golden Path" is a hold with stairs in two sections adjacent to each other. The eastmost stairs end the hold. Trying to reassign the eastmost stairs to another destination resets the westmost stairs instead, and it seems impossible to change the eastmost.
Needless to say, this is not at all convenient for a compilation.
Thanks for reporting this. The above hold is for the Cheap Trick compilation, right? Hmm...I'm not sure what to say here, because this is an exploit of a quirk in the game engine, and not the intended editor behavior at all. Specifically, it shouldn't be possible to edit stair tiles adjacent to other stair tiles, and have them each lead to a distinct place. This was the cause of all kinds of unintended editor bugs in DROD:AE (i.e. the architect edits stairs in some specific fashion, and doesn't realize the editor is maintaining multiple stair records for stair tiles right next to each other. Players get confused by the unintended weirdness of certain stair tiles going to the wrong place. Hence, we've tried to stamp these out whenever we come across them.
So...for better or for worse, I've fixed the stair editing code in build 58 so that if you edit an unassigned stair section that's next to assigned stair tiles, the existing stair destionation will be enlarged to include the unassigned stairs.
Edit: I'm okay with someone hacking this .hold file to make it work as intended for the compilation's sake, but Erik and I just doesn't want to allow editor weirdness like this in general. Sorry.
____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
[Last edited by mrimer at 02-28-2008 06:39 PM]