Hmm... I'm thinking of making an "
improved"
version of this, perhaps with pit-stopping and cutscenes-per-move?
Seems like a good idea to me.
-Insane
EDIT: And voilą!
Pros:
- Cut-scenes make you not have to press Wait.
- You can bump an object and still regain control afterwards.
- The field can be any size.
- The NPCs wait for you to step on a square before executing their orders. (Meh)
- Any TCB element, briars and the like can be combined. (See 2S)
Cons:
- Due to the nature of the anti-stuck, you have to wait X turns after a bump (the time it takes you to cross the field normally) until regaining control. (Did this using timeouts)
- When resizing/moving, 4-5 commands need to be changed, in both NPCs. (Look at code
)
- Due to the nature of cut-scenes, demos will *hiccup* in cut-scenes. On my machine at least. And normally these things run smoothly.
See attached: Zen II
-Insane
[Last edited by Insane at 12-04-2007 05:35 PM]