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Caravel Forum : DROD Boards : Architecture : Zen (Complete engine based on an old favourite)
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hartleyhair
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icon Zen (+2)  
So, I've been thinking for a while that I'd like to make a DROD engine for Zen Puzzle Garden - and, this evening, I did. It's now finished! Please feel free to submit some levels!

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[Last edited by hartleyhair at 08-16-2009 02:32 PM]
11-28-2007 at 08:42 PM
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Vike91
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icon Re: Zen (-1)  
This is frustrating. Mimic shouldn't wait after every move, i think. And where's diagonal moves?

EDIT: I didn't know what's Zen before this.

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[Last edited by Vike91 at 01-05-2009 06:11 PM]
11-29-2007 at 02:58 PM
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Hikari
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icon Re: Zen (0)  
Zen Puzzle Garden doesn't *have* diagonal moves, Vike. You really ought to go try the real thing before you complain. The game is similar in nature to a giant field of trapdoors with ortho-squares on top of them and a red door to open... and no way to turn without running into anything. :D


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[Last edited by Hikari at 11-29-2007 04:41 PM]
11-29-2007 at 04:35 PM
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Hikari
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icon Re: Zen (0)  
Hmm. If someone can tell me what version of DROD that was made in so that I know if I can run the hold or not, I'll take a peek and see what's up.

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11-29-2007 at 06:30 PM
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hartleyhair
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icon Re: Zen (0)  
It's 3.0.

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11-29-2007 at 07:09 PM
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Insane
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File: Zen II.hold (3.4 KB)
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icon Re: Zen (+1)  
Hmm... I'm thinking of making an "improved" version of this, perhaps with pit-stopping and cutscenes-per-move?
Seems like a good idea to me.

-Insane

EDIT: And voilą!

Pros:
- Cut-scenes make you not have to press Wait.
- You can bump an object and still regain control afterwards.
- The field can be any size.
- The NPCs wait for you to step on a square before executing their orders. (Meh)
- Any TCB element, briars and the like can be combined. (See 2S)

Cons:
- Due to the nature of the anti-stuck, you have to wait X turns after a bump (the time it takes you to cross the field normally) until regaining control. (Did this using timeouts)
- When resizing/moving, 4-5 commands need to be changed, in both NPCs. (Look at code :D)
- Due to the nature of cut-scenes, demos will *hiccup* in cut-scenes. On my machine at least. And normally these things run smoothly.

See attached: Zen II

-Insane

[Last edited by Insane at 12-04-2007 05:35 PM]
12-04-2007 at 02:59 PM
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hartleyhair
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icon Re: Zen (0)  
Attached to the first post is the completed engine! I'm currently working on the easier Spring levels - help would be appreciated for other level sets. Go on! Get creative.

EDIT: Just seen your Zen II, Insane. Very cool! It has the disadvantage of not being highscorable, but the advantage of not having to wait for ages. Plus, Zen gardens have to be sandy!

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[Last edited by hartleyhair at 01-17-2008 07:48 AM]
01-16-2008 at 07:41 PM
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hartleyhair
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icon Re: Zen (+2)  
Yippee - I've made the Spring and Summer level sets (plus a Tutorial)!

See the first post for the updated Hold file.

Please test - I've probably included dozens of bugs and whatnot.

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[Last edited by hartleyhair at 05-18-2008 12:11 PM]
01-23-2008 at 06:38 PM
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hartleyhair
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icon Re: Zen (0)  
quote:
VIPCOOL wrote:
I'm downloading and testing this hold. I'll edit this post with comments.

Edit:

Comments
Also, in thw hut, there is a section called level sets (reminds me of subterra). Is this for what other people have created or something like that?


Yep. It'd be great if we could get some submissions of custom levels - they're easy enough to make, just copy & paste one of my levels and change the Trapdoor area as you wish.

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01-23-2008 at 08:19 PM
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hartleyhair
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File: Zen Summer 1N Victory.demo (1.2 KB)
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icon Re: Zen (+1)  
Some hints for 1N:
Click here to view the secret text


If all else fails, a demo is attached. It is a tricky little room.


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01-24-2008 at 07:17 PM
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hartleyhair
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icon Re: Zen (0)  
That's true - but I think it'd be best to leave it as it is, to prevent confusion...

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01-25-2008 at 05:37 PM
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hartleyhair
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icon Re: Zen (0)  
Certainly - I think some of my levels take advantage of this already. In any case, I can't see any good reason to change it, so yep, it's fine.

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01-25-2008 at 05:55 PM
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hartleyhair
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quote:
Anyway, first custom level set for zen is made. Feel free to edit it however you want if you don't like it or want to make it fit the seasonal theme. There are four levels in this set but I might make more sets if you want/if I have time.


Nice! Are you done, or would you like to modify it before I add it to the Hut?

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01-25-2008 at 06:28 PM
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hartleyhair
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quote:
VIPCOOL wrote:
I won't modify it any further, you can change anything you don't like or want to improve, but I might make more sets soon.


Ok, I'll add it to the Hut - what would you like it to be called?

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01-25-2008 at 06:32 PM
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hartleyhair
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Ok, your levels are official. I hope you agree with my difficulty rating of 5 - if not, I'll change it.

I'll update the Hold file when I've finished the Autumn levels.

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[Last edited by hartleyhair at 05-18-2008 12:13 PM]
01-25-2008 at 06:48 PM
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hartleyhair
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icon Re: Zen (+1)  
And... bump!

Autumn levels have been added. Remember folks, more level sets would be very welcome!

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05-18-2008 at 12:10 PM
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hartleyhair
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No comments? No levels?

Come on, folks! Don't let this project die!

I'm working on the Winter levels as we speak but we still need some more custom level sets...

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06-08-2008 at 06:26 PM
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hartleyhair
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quote:
VIPCOOL wrote:
Here's another level set I made:


Neat! I've added the levels for the next update.

By the way, is the intended solution to 3E just to clear the trapdoors and blow the Adder up with a bomb?

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06-15-2008 at 11:26 AM
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hartleyhair
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I'm halfway through Winter at the moment. After Winter is released, you'll have two weeks to submit any of your level sets.

So come on everyone, get building!

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[Last edited by hartleyhair at 09-15-2008 09:04 PM]
09-15-2008 at 09:04 PM
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Chaosgamer
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icon Re: Zen (+1)  
Here is my level set

[Last edited by Chaosgamer at 07-22-2009 08:32 PM]
07-22-2009 at 08:32 PM
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Chaosgamer
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File: My set 2.hold (8.1 MB)
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icon Re: Zen (0)  
I made a new level set. It features a custom avatar and music. The music is thewaydown aka the volcano theme in AE made by Eric. It also uses zch's amazing bluebricks.



[Last edited by Chaosgamer at 08-13-2009 02:16 AM]
08-13-2009 at 02:14 AM
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hartleyhair
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Chaos, I've just been thinking. I do quite like your level sets, but I think they are crossing a certain line into not actually being Zen (especially the second one). I'm sorry, but in their current state, they just wouldn't fit in this Hold - what with differently-scripted Mimics, different player roles of raking NPCs, and oddly-shaped trapdoor areas, these levels would confuse the player and not add much to this Hold. They might fit better in a custom Hold, but they're not Zen. Sorry :~(

(Having said that, I absolutely love some of the ideas, especially tar-cutting with decoys.)

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[Last edited by hartleyhair at 08-16-2009 02:28 PM]
08-14-2009 at 08:23 PM
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minimike98
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icon Re: Zen (0)  
This roomes are coooooooooooooooooooooooooooooooool

08-14-2009 at 10:12 PM
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hartleyhair
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Well, after an unforgivably unprecedented fifteen-month gap, I've *finally* finished the Winter set! Please enjoy unearthing the plethora of bugs I've no doubt included.

If anyone's working on level sets, let me know and I'll wait - if not, I'll submit this in a few days.

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[Last edited by hartleyhair at 08-14-2009 10:21 PM : I say fourteen, you say fifteen, let's call the whole thing off]
08-14-2009 at 10:19 PM
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minimike98
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icon Re: Zen (-1)  
Wears the update then O:-
08-15-2009 at 12:33 AM
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hartleyhair
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quote:
minimike98 wrote:
Wears the update then O:-


It's attached to the first post, like usual.

(It's a kinda unwritten rule that you should generally keep updating the attachment on the first post rather than having lots of versions online at once. Think of the mess!)

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08-15-2009 at 01:18 AM
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hartleyhair
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Yeah, I think you're right. I'll remove the Custom Sets area. It'd be a real shame to see your levels go to waste though - you must make sure you publish them somewhere! ;)

I'm going to submit this now. The lengthy saga of TCB Zen will finally end...

quote:
As for the new winter levels, they portray the winter theme very well, but the first three levels were fairly easy whilst the last few I couldn't solve. Also, I couldn't solve quite a few of the previous levels in other seasons either


Yeah, the levels are quite isolated in that each has its own difficulty curve, but on average each season is slightly trickier than the previous one.

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[Last edited by hartleyhair at 08-16-2009 01:28 PM]
08-16-2009 at 01:27 PM
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