My thoughts on the rooms:
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A Serpent's Gaze: Mine. My attempt to do a room where the main strategy would be to freeze the aumtlichs with Beethro's sword. Working aumtlichs around force arrows and avoiding them enough to take one from one snake's area into anothers became an additional challenge.
Chaco's First: Nice. Hadn't seen this sort of rock giant manipulation before. The last bit, getting the giant onto the corner pressure plate, was very tricky. I managed to complete this without using the decoy potion or bomb. Can you? Scored a 9.
Chaco's Second: Also nice, but I found it easier. I only needed one mirror (can you even use the second?). Why are the aumtlichs there? 8.
Feeding Time: Me. This was my original idea. I like how adders can eat creatures, I'm not sure it worked so well for this limited space puzzle. I find it interesting that my two entries got exactly the same score! I think this is the less successful of the two.
Fegundo Cube: Very nice, and my favorite. Everything was needed, and several times, which is a great trick to pull off. This room felt like it had a built-in difficulty progression, starting rather easy and getting trickier, especially getting the last roach that moves northward. Not sure what I'd have done if my timing on that were different. Absolute 10.
Flaming Fegundos: I played this before Doom's fegundo room, and liked it alright. Afterward, it paled slightly in comparison. The trapdoors and roach queens don't add much challenge, and you've got lots of leeway with the fegundo piloting. 7.
Goblins: A nice idea, and startling at first. But goblins with no room to maneuver are rather stupid and easy. 5.
Hartleyhair's: A pretty simple mimic trick, clear to see, and another variation on "Don't kill the brain. Yet." But a nice design, so it's a 6.
Hot Potato: A little tricky to get the first sequence down, but after that it's no sweat. Nice design, average difficulty. 7.
Jason's: Gad I hate oremites. Needed help on this one (I thought I could use the goblin for both snakes, and the roach for the pressure plate trap). 8.
Jeff's: Really too simple, and nothing new here. 4.
techant's: What was so good about this was the combination of trapdoors and platforms. Imagine if trapdoors over water were also used, with the water platforms! Plenty of puzzle potential for this idea, and this particular puzzle was also nice, even if it wasn't so very challenging (which isn't always necessary). 9.
The need for speed 2: OK, so I finally conquered the "original" from the last contest, and now the sequel! Tough, again. Didn't solve it. Dang wubba. I appreciate the puzzle design, and I know it's a lot to fit in a small space, but puzzles that have something (or sometimes more than one thing) on every square I find less appealing. Still it's a solid 9.
Vipcool's 1: Not too hard, and this is a puzzle that could have used a few more elements for some more difficulty. There's the usual trap of roaches from several directions trying to move diagonally onto a single square, but you've got plenty of time to avoid that. 6.
Vipcool's 2: I liked this one better. The last serpent was tricky, and I couldn't get the wraithwing to help me at all, so I manipulated one of the eyes. It also took a bit of timing to get past the first few eyes at the beginning. 7.
vittro's: A great aumtlich puzzle, like I wanted, but totally different, what with the swordlessness. The space was used well, it was not impossible, and I feel like I learned valuable ways to avoid aumtlichs by exploting their turns. 9.
Thanks, everyone for your entries.
Since these were the first puzzles I created, I'd especially like feedback, of any sort. You can PM me if you'd rather.
BbJ
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"
Stupid, stupid roach creatures!"
- Beethro Bonekin
[Last edited by bflatjeff at 09-12-2007 02:24 AM]